Cataclysm Sells 3.3m in 24 Hours

Blizzard announces sales figures for World of Warcraft: Cataclysm, saying the third expansion for their MMORPG sold through more than 3.3 million copies during its first 24 hours of availability. They say this makes the add-on the fastest-selling PC game of all time (including digital pre-sales), "based on internal company records and reports from key distribution partners." They say: "This milestone eclipses the previous record of more than 2.8 million copies sold in 24 hours, set in November 2008 by Blizzard’s second World of Warcraft expansion, Wrath of the Lich King." On a semi-related note, the new UK game sales chart from GFK Chart-Track is online, where Cataclysm is number three in a chart that's still dominated by Call of Duty: Black Ops.
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Re: Cataclysm Sells 3.3m in 24 Hours
Dec 13, 2010, 12:27
16.
Re: Cataclysm Sells 3.3m in 24 Hours Dec 13, 2010, 12:27
Dec 13, 2010, 12:27
 
Sencho wrote on Dec 13, 2010, 12:23:
kxmode wrote on Dec 13, 2010, 12:03:
Yes, it does... big time, but the game is also dumbed down.
Step into a Cataclysm era dungeon and compare it to a LK dungeon. The complexity there was brought up several notches.

Was going to say this myself. It's more than just the dungeons, too; the questing after 80 has been beefed up to be more difficult as well. No more pulling large groups of monsters at a time, you have to actually fight for each kill starting the second you walk out into the new zones.

The first creatures you fight will have 3x the hp that a level 80 monster did in Lich King, and by the time you hit Twilight Highlands at 84-85 they'll be closing in on 10x that amount. Leveling isn't anywhere near as safe and mindless as it used to be.

They've really made strides in putting some challenge back into the game again. Dungeons, in particular, are harder and aren't just free speed runs for loot anymore.

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