On StarCraft II in Korea

The StarCraft 2 Uber-Interview on Games On Net talks about the real-time strategy sequel with Blizzard's Bob Colayco and Chris Davey. One of their main concerns is the amount of money spent on marketing StarCraft II in Korea, and how the game's sales compare to the original StarCraft, which is an institution in that territory. While they continue to cultivate the game in the Korean market, there is an admission that it's been slower going than anticipated. "Yeah, it's fair to say that it didn't come out of the gates as well as we'd hoped," Colayco tells them. "But we're working on some things, such as the GSL with our partner GomTV, and some other initiatives to try and continue. There's definitely a lot of interest there, we're definitely in the top 10 as far as the played games in the IGR's and we're seeing some upward mobility there so we're doing what we can to prop that up."
View : : :
14.
 
Re: On StarCraft II in Korea
Nov 29, 2010, 17:51
14.
Re: On StarCraft II in Korea Nov 29, 2010, 17:51
Nov 29, 2010, 17:51
 
And the lack of LAN support means that you can only play SC2 on Blizzard's terms. Both things have had a big impact.

Bullshit. Korea's PC Bangs are dominated by MMO games, which have no LAN support at all. LAN is a non-issue for Korean gamers. SC2 has been an enormous success in NA and Europe, despite the lack of LAN support and BNET 2.0, and the competitive SC2 scene outside of Korea has completely eclipsed the competitive SC1 scene. The question is why has SC2 not reached the same level of success in Korea, and the answer is that Korea's RTS scene is still dominated by SC1's better (for now) gameplay.

The truth of the matter is that SK's scene wouldn't be the same without KeSPA. Blizzard may not be trying to strictly destroy competitive SC1, but they're certainly saying "our way or the highway". They won't mind destroying all the scene if they're not the ones controlling it.

The pro SC1 scene was around for years before KeSPA swooped in to create the player abusing draconian system that it is today. KeSPA wouldn't have a scene at all if Blizzard didn't make SC, so stop trying to pull that "THEY OWE IT ALL TO KESPA" garbage. The fact of the matter is that KeSPA is every bit as stubborn as Blizzard. KeSPA would rather let the pro-SC1 scene burn than to relinquish any bit of control to Blizzard. They are every bit as guilty as Blizzard for putting their own interest ahead of the fans.


I hope they keep playing SC and not SC2 in Korea. SC2 and BNET 2.0 (which is the real thing they're selling) are poisoned fruit.

This is just pure selfishness. The SC1 scene has been stagnant for years, with no growth in viewership. Esports needs to evolve beyond SC1 or it'll die a slow painful death into obscurity. Top SC1 players like Jaedong have seen that SC2 is the future, and have stated that they will one day join the likes of Boxer, July, and Nada in SC2.

This comment was edited on Nov 29, 2010, 19:47.
Date
Subject
Author
1.
Nov 27, 2010Nov 27 2010
2.
Nov 27, 2010Nov 27 2010
3.
Nov 27, 2010Nov 27 2010
4.
Nov 27, 2010Nov 27 2010
5.
Nov 27, 2010Nov 27 2010
6.
Nov 27, 2010Nov 27 2010
7.
Nov 27, 2010Nov 27 2010
8.
Nov 28, 2010Nov 28 2010
9.
Nov 28, 2010Nov 28 2010
10.
Nov 28, 2010Nov 28 2010
11.
Nov 28, 2010Nov 28 2010
12.
Nov 28, 2010Nov 28 2010
13.
Nov 28, 2010Nov 28 2010
 14.
Nov 29, 2010Nov 29 2010
     Re: On StarCraft II in Korea