I've tested it myself I've played high-end games like Crysis or Bad Company 2 and they looked exactly like they would do on the highest end PC.
What he is saying is completely disingenuous. There are videos all over the internet that compare Onlive graphics to graphics to high end PC's. And while I could not find Crysis and Bad Company 2 OnLive vs PC comparisons, I have seen a few other ones and you can clearly see the washed lower quality texture work especially in backgrounds parts of a scene using OnLive.http://www.youtube.com/watch?v=H-7_0rXB14E&feature=player_embeddedhttp://www.eurogamer.net/gallery.php?game_id=14397&article_id=1180614#anchor
There is every reason to suspect similar differences will manifest in games like Crysis and Bad Company 2 as well.
The stream and the mechanism that controls the stream, that's the problem right now, getting the latency down so that it feels like you're playing on your TV at home rather than a server somewhere else
This a rather huge technical hurdle to overcome if he means network latency. There is no way to overcome network latency with technology. You can mask it, make the game more forgiving, etc. You simply can't change the laws of physics.
There is only way way to lower latency enough and that is to have these server farms located as close to you, router-wise as possible. And that of course assumes that network latency is the latency he is talking about and not computational latency due to server computational load. At least server computational load is a problem that can be overcome by OnLive buying more hardware and network latency can be overcome by OnLive buying farms near your location.
This service let's you play games at lower graphical fidelity and if you are lucky with adequate network latency if you are physically close to their server farms. And bonus points for being able to play console games too. You don't need a expensive PC. But let's not let people get away with such dishonest statements.This comment was edited on Nov 19, 2010, 23:13.