FINAL FANTASY XIV Explanations

PC Gamer interviews Hiromichi Tanaka and Sage Sundi, a couple of the FINAL FANTASY XIV producers, who discuss player unhappiness in how the MMORPG turned out. They offer explanations for some of the issues they are in the process of addressing, and discuss the time constraints they were under that prevented them from doing so pre-release, as they spent the beta period fixing bugs, and didn't have time for design issues. Much of what they say suggest the game was rushed, such as this: "If we had three more years (laughs), we would’ve had three more years worth of implemented content. But we had six months [from the first stage of alpha testing], so that’s where we are with the game."
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Re: FINAL FANTASY XIV Explanations
Nov 16, 2010, 09:39
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Re: FINAL FANTASY XIV Explanations Nov 16, 2010, 09:39
Nov 16, 2010, 09:39
 
Having been on the beta (and the alpha) I can say this was the most broken piece of garbage from day 1 and the fact was the "community" was unable to communicate easily with the developers (the forums were broken) to the point where play days would be canceled and you wouldn't even know when the next log on time was (I missed an entire phase of testing because it wasn't communicated properly.)

Add to this some just plain bizzare design choices that hamper the enjoyment of the game it's simple a game that was doomed to fail. As an earlier commenter stated, after a 10 year run on FFXI you'd think they'd have a clue.
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