Frijoles wrote on Nov 15, 2010, 10:03:
I find it funny that they can even run out of virtual keys.
It's probably the case that they have a model where out of many possibly valid keys, only a certain portion of them are flagged in a database as activated and will actually allow the game to function. This helps combat people pirating the game using a key generation tool, as the key generator has to hit upon a key that is both valid and active for the game to work, rather than just reverse engineering the validity algorithm.
So, I'm guessing they only had a certain number of activated keys, which is good sense because if you activate too many, you run the risk of the key generators hitting valid keys. Given that demand far exceeded their expectations, they ran out of the ones already activated.
Now, one can easily say that they ought to have activated more keys than they thought they'd ever need for the sale, just in case. I don't know what the sales numbers were, so I can't comment on how realistic that expectation is. Maybe they did that already, and demand even exceeded
that number. But, why get so worked up? Is it the end of the world if you don't get to play a video game for 24 hours? It's not like it's critical to your survival. They screwed up and they're fixing it.