Kinect PC Drivers

No more calls, we have a winner, as the Adafruit industries blog announces their bounty for open-source Kinect PC drivers has been claimed, saying that in addition to paying "Hector" $3,000 for his accomplishment, they will also be donating an additional $2,000 to the Electronic Frontier Foundation, whose services may end up being called into play due to this development. Thanks Ant via Slashdot.
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Re: Kinect PC Drivers
Nov 11, 2010, 06:35
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Re: Kinect PC Drivers Nov 11, 2010, 06:35
Nov 11, 2010, 06:35
 
The reason that *I CARE* is that Kinect represents a $150.00 solution to a problem for homegrown game modders/developers. Anyone who has used a 3d app to create character animation by hand can tell you it's time consuming, difficult (especially for complex moves) and not the least of which, unrealistic (without a LOT OF TWEAKING). Mo-cap solutions are very expensive and tho there are college experiments using "cheap" video cameras and what not, it's still way more expensive than 150 bucks. I've asked about this over on the UDK boards (since Epic has a good relationship with Microsoft) about some kind of support for using the Kinect camera in Unreal Engine 3 (like say in ActorX plugin for 3dsmax/Maya) for creating your own character animation. Hey, I can dream cant I !
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