The reason that *I CARE* is that Kinect represents a $150.00 solution to a problem for homegrown game modders/developers. Anyone who has used a 3d app to create character animation by hand can tell you it's time consuming, difficult (especially for complex moves) and not the least of which, unrealistic (without a LOT OF TWEAKING). Mo-cap solutions are very expensive and tho there are college experiments using "cheap" video cameras and what not, it's still way more expensive than 150 bucks. I've asked about this over on the UDK boards (since Epic has a good relationship with Microsoft) about some kind of support for using the Kinect camera in Unreal Engine 3 (like say in ActorX plugin for 3dsmax/Maya) for creating your own character animation. Hey, I can dream cant I !