On PC Battlefield 3

A post to the Electronic Arts Forums by DICE designer Alan 'Demize99' Kertz talks about the effort they are putting into the PC port of Battlefield 3, the next installment in their military shooter sequel, showing a straightforward understanding of the concerns PC players have about consolization (thanks Ant via Planet Battlefield). Here's a bit:
Consoles generally are less tolerant of overly complex interfaces. They have less buttons, you need more elegant interfaces. Deep systems work well though if they have a straight forward interface. The fun is not in figuring out how to use the system, it's in figuring out how to best use the system.

PC players have their own set of requirements. They tend to play only on PC, and they know their PCs have capabilities beyond that of a console. The gap is narrowing, but PCs still have a clear advantage in memory. PC players also demand a PC interface, a server browser, and anything that feels like it might have been "ported" from a console is going to get flamed hard. They are more forgiving of complex systems and will tear any design down into its parts to really figure out how it works. It's a damn sight harder to please a PC player, they have higher expectations.

It's too early to talk BF3 specifics. But it's never too early for me to acknowledge that PC players have a fear that BF3 will be "consolized." PC gaming is alive and well, BFBC2 has proven that and no one at DICE or EA can argue with the numbers. Battlefield 3 needs an extra bit of special attention on the PC. I intend to give it that attention, tradition and our community demand it.
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Re: On PC Battlefield 3
Oct 21, 2010, 12:17
26.
Re: On PC Battlefield 3 Oct 21, 2010, 12:17
Oct 21, 2010, 12:17
 
i dont trust anything EA puts out until the release something i havent regretting buying 6 months later.
BC2 was...OK at best. the gameplay was fun, for a little while. the consolitis was too much to bear and took them 6 months just to fix mouse acceleration. i fixed it myself in a few hours of tweaking. It's still not perfect because it's built on console input APIs.

All console games will have terrible mouse support because they run a different API to allow for a controller. This is slower and "laggy" on systems with high FPS with gaming-quality mice (1000hz USB polling and >2600 DPI). there's absolutely nothing that can be done to truly fix this, only alleviate it.

Until the have separate core systems, especially input APIs, PC ports will only ever be just that: a port. The philosophies behind console and FPS gameplay have so far been fundamentally different. Some games like CoD franchise have done good to very well-done ports, in terms of consolitis, but even then the gameplay lacks. near-100% accurate guns firing full-auto? rocket/grenade launchers? lack of prone? while not certainly not introduced by consoles, these werent exactly common-place on PCs (real shooters) before.
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