Verno wrote on Oct 21, 2010, 13:28:
The tone, characterizaton, pacing and quest variety is more like Fallout 2. Fallout 3 had very bland characters with boring quests that the player couldn't give less than a shit about for the most part. Where Fallout 3 excelled was the reward for exploration, there was shit everywhere and a lot of it had very vague backstory but you could sort of fill in there.
You guys probably aren't very far if all you're seeing is outposts so just stick with it, at least until Novac. Things start to pick up there.
I gotta say, New Vegas has done one thing FO3 never managed...and I am not far along.
In the starting town, one of the powder gangers ambushed me when I was initially just running around after doing the Gecko tutorial BS. Sort of a "Oh, hey, what's this little red indicator on my HUD mea*BOOM!*" moment - I was in motion, so I wasn't badly hurt, and took out the Ganger without much trouble. As I moved over to search the corpse, I saw the dead body of that girl you save from the Geckos.
At moment, I actually said, out loud "Alright, you fuckers - it is
on." I know it was just a random event - nothing scripted - but it made the world seem more real that the Gangers killed that helpless, limping chick who gave me some clean water.
I wasn't out to kick Powder Ganger ass because I'm supposed to be the 'good guy' and the game gave me a quest. I'm out to slaughter those bastards (and have done so to the point of auto-failing the 'I Fought The Law' quest due to stomping the @$%^ out of the NCRCF without first looking for a quest giver or something).
I never had any emotional attachment to FO3 - nuke Megaton, don't nuke Megaton...it came down to am I supposed to be a good guy or not (frankly, if I hadn't known that the annoying store keeper just gets ghouled, I'd have been tempted, anyway).
So, maybe it's just me...but seems NV has
something that works better for me than FO3 did. (Despite being a buggy POS...thanks Bethesda and Obsidian, you incompetent gits.)
*shrug*
-Jn-
Ifriti Sophist