Men of War: Vietnam Website, Trailer

A new Men of War: Vietnam Website is live as home to the upcoming installment in Best Way's military real-time tactics series. There is a brief game overview, some screenshots, and an improperly embedded version of the debut trailer from the game, showing riverboats, jungle convoys, Hueys, firefights, armored combat, and air strikes.
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15.
 
Re: Men of War: Vietnam Website, Trailer
Oct 20, 2010, 20:28
15.
Re: Men of War: Vietnam Website, Trailer Oct 20, 2010, 20:28
Oct 20, 2010, 20:28
 
MoreLuckThanSkill wrote on Oct 20, 2010, 15:23:
Also I discovered you can transfer MUCH quicker with the old double click, as opposed to dragging each box/clip over.

Shift click the << button and you transfer everything over to all nearby units, divided up. I think that's the right method. There are hidden things like that (which should be hinted at) in the game to make it easier.

Perpetual debt is slavery.
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14.
 
Re: Men of War: Vietnam Website, Trailer
Oct 20, 2010, 15:23
14.
Re: Men of War: Vietnam Website, Trailer Oct 20, 2010, 15:23
Oct 20, 2010, 15:23
 
Kajetan wrote on Oct 20, 2010, 04:00:
Do not walk on the path to Casual Hell, cause you will loose everything you have and probably will gain nothing

Yes, it's that slippery slope. A request for another Game Option turns into a completely watered down entire game.

Easier answer would be some mods for the game, maybe.
http://menofwarwiki.referata.com/wiki/Men_of_War_-_Mods_list

Doesn't seem to be any mods for weapon ammo yet, but I'll keep looking.

I've only had the game for a little over a week, and I'm gradually becoming accustomed to spending some APM simply keeping everybody well supplied with ammo, and to be fair there are no bases to be built/maintained, so perhaps it isn't so bad. Also I discovered you can transfer MUCH quicker with the old double click, as opposed to dragging each box/clip over.

It seems like it's also good to not become so attached to your soldiers that you refuse to lose even 1(and then restart/reload), the campaign seems to give you sufficient reinforcement options. I was spending a lot of time trying to go through with 0 fatalities, that seems to be impossible the further you go.

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13.
 
Re: Men of War: Vietnam Website, Trailer
Oct 20, 2010, 04:00
13.
Re: Men of War: Vietnam Website, Trailer Oct 20, 2010, 04:00
Oct 20, 2010, 04:00
 
MoreLuckThanSkill wrote on Oct 19, 2010, 19:16:
Micromanagement to the point of absurdity is a mistake, in my opinion.
Personally, i agree. I do not like this level of micromanagement as shown in these games. I too would like to see a more accessible "Men of War" game.

BUT, great bold fuckin but, it seems there are plenty people around, who like these games just the way they are. The series is commercially successful. Don't change the proven formula. Do not anger your fan base, which seems large enough to make a decent profit.

Do not walk on the path to Casual Hell, cause you will loose everything you have and probably will gain nothing
12.
 
Re: Men of War: Vietnam Website, Trailer
Oct 20, 2010, 00:46
12.
Re: Men of War: Vietnam Website, Trailer Oct 20, 2010, 00:46
Oct 20, 2010, 00:46
 
MoreLuckThanSkill wrote on Oct 19, 2010, 19:16:
As I said, I doubt it would kill the game to have a command button for "pick up ammo only" to at least speed up that process, or god forbid, a toggle for infinite ammo on non-explosive weapons. But opinions will differ.

Yeah would be nice to have a pickup ammo or weapon nearby key. The AI should do it automatically (does it?) too.

Perpetual debt is slavery.
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11.
 
Re: Men of War: Vietnam Website, Trailer
Oct 19, 2010, 21:21
11.
Re: Men of War: Vietnam Website, Trailer Oct 19, 2010, 21:21
Oct 19, 2010, 21:21
 
yeh we need more titles with numbers used as letters! its 4W3S0M3!
10.
 
Dudes of Violence
Oct 19, 2010, 19:19
10.
Dudes of Violence Oct 19, 2010, 19:19
Oct 19, 2010, 19:19
 
Okay, the "Something of Something else" war game naming formula has officially run it's course. Please, give it a rest. That well is dry.
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9.
 
Re: Men of War: Vietnam Website, Trailer
Oct 19, 2010, 19:16
9.
Re: Men of War: Vietnam Website, Trailer Oct 19, 2010, 19:16
Oct 19, 2010, 19:16
 
LittleMe wrote on Oct 19, 2010, 17:19:
Kajetan wrote on Oct 19, 2010, 17:09:
The micromanagement is part of the fun for people, who like this series. If you do not like micromanagement, look elsewhere. But do not demand another casual-slaughter of a fine niche game

Agreed. Would hate to see this dumbed down. Remember MoW:Vietnam is being made by the publisher so it's anyone's guess if it will be as good as MoW. Assault Squad is the real sequel.

Micromanagement to the point of absurdity is a mistake, in my opinion. Do you need 800 or 900 APM to resupply ammo to your soldiers on like the 4th mission of Men of War? I forget the name, but it's basically a Hold the Line mission, Germans advancing on your line of Russian troops, who, when running out of ammo, have to either sit there, and be useless, or brave machine gun fire to run back and manually pick up bullets out of the ONE, destructible ammo chest in the map. It's not so bad with SMG and machine gunners, who for some reason usually have 2-3 boxes of ammo, but the rifle men only start with literally 10 rounds...

As I said, I doubt it would kill the game to have a command button for "pick up ammo only" to at least speed up that process, or god forbid, a toggle for infinite ammo on non-explosive weapons. But opinions will differ.

This only really becomes a hassle on the timed missions vs unending swarms of attackers, of which there have been two so far out of the 5 I've played in the first game. Maybe it becomes less of an issue later on.

No timer = I gleefully organize each soldier with main and backup weapons, bandages, grenades, anti-tank, etc. Meanwhile I stock up the officers with captured German MGs and commence Nazi annihilation.

Timer = work to preserve the few specialist weapons, then basically position the riflemen then let them run out of ammo and die trying to resupply.

Hrm maybe I just hate timers in games.
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8.
 
Re: Men of War: Vietnam Website, Trailer
Oct 19, 2010, 17:27
8.
Re: Men of War: Vietnam Website, Trailer Oct 19, 2010, 17:27
Oct 19, 2010, 17:27
 
Hopefully this is out on steam as fast as in other channels.
"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter"
Bakhtosh Redclaw Nar Kiranka
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7.
 
Re: Men of War: Vietnam Website, Trailer
Oct 19, 2010, 17:19
7.
Re: Men of War: Vietnam Website, Trailer Oct 19, 2010, 17:19
Oct 19, 2010, 17:19
 
Kajetan wrote on Oct 19, 2010, 17:09:
MoreLuckThanSkill wrote on Oct 19, 2010, 15:01:
The Men of War series could have been amazing, but it's held back in my opinion by the insane amount of micro required simply to give each of your troops enough ammo, especially in the first game.
The micromanagement is part of the fun for people, who like this series. If you do not like micromanagement, look elsewhere. But do not demand another casual-slaughter of a fine niche game

Agreed. Would hate to see this dumbed down. Remember MoW:Vietnam is being made by the publisher so it's anyone's guess if it will be as good as MoW. Assault Squad is the real sequel.

Perpetual debt is slavery.
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6.
 
Re: Men of War: Vietnam Website, Trailer
Oct 19, 2010, 17:09
6.
Re: Men of War: Vietnam Website, Trailer Oct 19, 2010, 17:09
Oct 19, 2010, 17:09
 
MoreLuckThanSkill wrote on Oct 19, 2010, 15:01:
The Men of War series could have been amazing, but it's held back in my opinion by the insane amount of micro required simply to give each of your troops enough ammo, especially in the first game.
The micromanagement is part of the fun for people, who like this series. If you do not like micromanagement, look elsewhere. But do not demand another casual-slaughter of a fine niche game
5.
 
Re: Men of War: Vietnam Website, Trailer
Oct 19, 2010, 15:52
5.
Re: Men of War: Vietnam Website, Trailer Oct 19, 2010, 15:52
Oct 19, 2010, 15:52
 
looks great. a lot better than I expected from the initial screenshots. also I actually read the demo impressions from back in june now, that all of two sites (gameshark and rps) bothered to write about, it seems to be quite a bit more to this than the whole initial announcement would have me believe. looked like a really quickly thrown together thing back then, terrible washed out low resolution screenshots and that, seemed like it was just a quick cash in on the franchise name. but all the soviet stuff in the vietcong campaign sounds awesome

huge fan of the mow series though, which no one else here seems to be. assault squad is going to be the best multiplayer rts ever
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4.
 
Re: Men of War: Vietnam Website, Trailer
Oct 19, 2010, 15:01
4.
Re: Men of War: Vietnam Website, Trailer Oct 19, 2010, 15:01
Oct 19, 2010, 15:01
 
The Men of War series could have been amazing, but it's held back in my opinion by the insane amount of micro required simply to give each of your troops enough ammo, especially in the first game.

Why oh why do your Russian soldiers start with like 5-10 bullets? I understand this game is supposed to be more simulation style than arcade, but what that ends up meaning is that in every mission you spend about 30 minutes or more, simply gathering ammo from dead bodies or boxes or whatever. A break from history towards playability would help this series a lot. Also in missions where you have 40-50 soldiers, it becomes impossible to keep them supplied with ammo vs the usual unlimited numbers of enemies. Usually this is by design, but I hate getting casualties not because my defense setup was poor, but because running out to gather ammo(and bandages) takes too much real life time due to the interface, and almost every mission is timed.

An option for unlimited ammo would have greatly improved this game, at least for infantry. Tank main gun rounds, artillery etc. should have a limit, simply because of destructible terrain. Failing this, then a command to make a given soldier or group of soldiers loot nearby corpses/boxes for correct ammo then go back to their position. Not sure if this is present in Red Tide, but I doubt it.

That being said, I picked up the Men of War/Men of War:Red Tide when it was on sale for 75% off on Steam, and I have been greatly impressed by the game, it's a real challenge on Normal or Hard, and ammo issues aside, the game is really engrossing.

TL,DR: If you think most RTS games are becoming too streamlined, too easy, too micro free, check out the Men of War series, basically.

PS. To save yourself unnecessary rage, turn on the "Hold Position" flag on all your units. Otherwise they are positively suicidal. All movement should be manual, and default position should be prone, there are few shots that aren't near fatal shots.
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3.
 
Re: Men of War: Vietnam Website, Trailer
Oct 19, 2010, 14:45
Rob
3.
Re: Men of War: Vietnam Website, Trailer Oct 19, 2010, 14:45
Oct 19, 2010, 14:45
Rob
 
Wallshadows wrote on Oct 19, 2010, 13:49:

It's like masturbating with grenades.

What's wrong with that?

Concerning the game: I own the original Men of War, but I haven't put much time into it. The single player didn't grab me, and I found the unit management system a little fussy. I've heard great things about the multi-player, yet because I don't have any friends that play the game, I've never set foot online.

The Vietnam setting has me interested, but since I wasn't keen on the original's gameplay I'm a bit hesitant in purchasing this game. So how do Blue's member feel about the series, and should I give it another shot with the time it deserves?
2.
 
Re: Men of War: Vietnam Website, Trailer
Oct 19, 2010, 13:49
2.
Re: Men of War: Vietnam Website, Trailer Oct 19, 2010, 13:49
Oct 19, 2010, 13:49
 
You'd have to be crazy as a fuckin' loon to want to use a Flamethrower in a battlefield or be anywhere near someone who was using one.

It's like masturbating with grenades.
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1.
 
Re: Men of War: Vietnam Website, Trailer
Oct 19, 2010, 12:28
1.
Re: Men of War: Vietnam Website, Trailer Oct 19, 2010, 12:28
Oct 19, 2010, 12:28
 
Weird how everything has a sort of plasticy feel to it. The music sucked for that trailer too.

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