LittleMe wrote on Oct 19, 2010, 17:19:
Kajetan wrote on Oct 19, 2010, 17:09:
The micromanagement is part of the fun for people, who like this series. If you do not like micromanagement, look elsewhere. But do not demand another casual-slaughter of a fine niche game
Agreed. Would hate to see this dumbed down. Remember MoW:Vietnam is being made by the publisher so it's anyone's guess if it will be as good as MoW. Assault Squad is the real sequel.
Micromanagement to the point of absurdity is a mistake, in my opinion. Do you need 800 or 900 APM to resupply ammo to your soldiers on like the 4th mission of Men of War? I forget the name, but it's basically a Hold the Line mission, Germans advancing on your line of Russian troops, who, when running out of ammo, have to either sit there, and be useless, or brave machine gun fire to run back and manually pick up bullets out of the ONE, destructible ammo chest in the map. It's not so bad with SMG and machine gunners, who for some reason usually have 2-3 boxes of ammo, but the rifle men only start with literally 10 rounds...
As I said, I doubt it would kill the game to have a command button for "pick up ammo only" to at least speed up that process, or god forbid, a toggle for infinite ammo on non-explosive weapons. But opinions will differ.
This only really becomes a hassle on the timed missions vs unending swarms of attackers, of which there have been two so far out of the 5 I've played in the first game. Maybe it becomes less of an issue later on.
No timer = I gleefully organize each soldier with main and backup weapons, bandages, grenades, anti-tank, etc. Meanwhile I stock up the officers with captured German MGs and commence Nazi annihilation.
Timer = work to preserve the few specialist weapons, then basically position the riflemen then let them run out of ammo and die trying to resupply.
Hrm maybe I just hate timers in games.