The Men of War series could have been amazing, but it's held back in my opinion by the insane amount of micro required simply to give each of your troops enough ammo, especially in the first game.
Why oh why do your Russian soldiers start with like 5-10 bullets? I understand this game is supposed to be more simulation style than arcade, but what that ends up meaning is that in every mission you spend about 30 minutes or more, simply gathering ammo from dead bodies or boxes or whatever. A break from history towards playability would help this series a lot. Also in missions where you have 40-50 soldiers, it becomes impossible to keep them supplied with ammo vs the usual unlimited numbers of enemies. Usually this is by design, but I hate getting casualties not because my defense setup was poor, but because running out to gather ammo(and bandages) takes too much real life time due to the interface, and almost every mission is timed.
An option for unlimited ammo would have greatly improved this game, at least for infantry. Tank main gun rounds, artillery etc. should have a limit, simply because of destructible terrain. Failing this, then a command to make a given soldier or group of soldiers loot nearby corpses/boxes for correct ammo then go back to their position. Not sure if this is present in Red Tide, but I doubt it.
That being said, I picked up the Men of War/Men of War:Red Tide when it was on sale for 75% off on Steam, and I have been greatly impressed by the game, it's a real challenge on Normal or Hard, and ammo issues aside, the game is really engrossing.
TL,DR: If you think most RTS games are becoming too streamlined, too easy, too micro free, check out the Men of War series, basically.
PS. To save yourself unnecessary rage, turn on the "Hold Position" flag on all your units. Otherwise they are positively suicidal. All movement should be manual, and default position should be prone, there are few shots that aren't near fatal shots.