Beamer wrote on Oct 19, 2010, 16:04:Actually, it was exactly that. A gameplay mechanic prototype, which might have evolved into another new IP, unrelated to CNC, but was horribly mutated to look like a CNC game and to be sold as CNC4.
I'm pretty sure what it actually was was a prototype for a slimmed down online only game
Amen. And as a dev afterwards said, EA took an inhouse RTS prototype and FORCED C&C upon the team to fill the sequel quota. No wonder, the game turned out to be utter shit.
Optional nickname wrote on Oct 19, 2010, 13:44:I enjoyed C&C:TD (first one in DOS) to C&C3 (not including some expansions (did like Zero Hour for C&C:G). I did not like Tiberian Sun, C&C:RA3 (the downhill started for me), and everyone's hated C&C4. Dune 2 was rad too. I still have C&C3 (KW too, but not done) and C&C:G games (never finished the commanders).
CNC: Generals: Zero Hour, was 'the' RTS game for me. The ability to control your units, and armies "in battle" unlike *cough* SC2 * cough* although*cough I'm playing it cause there's no more CNC *cough hhack wheeeze*..
ZH was the plateau that carved the golden age of CNC for me, since Dune2, right through RA3 first 5 minutes after which I used it as a coaster for my pickle jar. Too bad EA killed ZH for its lacking ability to fix crucial bugs, which killed the sportsmanship of gameplay, due to online cheating via fog of war maphacks, where every top ranking gamer even ended up using and getting caught for it. That's when CNC died a cold death for me.
Will I try the next incarnation of CNC from EA? hell no, but I'll be sure to read their forums for my nightly entertainment. If there is a positive vibe from veteran players, then yes, maybe. Hi to Mike Verdu, if you're reading this. and to quote teh pwnerer, the E can suck my left nut, while the A can hang from my right one.
Tim wrote on Oct 19, 2010, 12:02:Amen. And as a dev afterwards said, EA took an inhouse RTS prototype and FORCED C&C upon the team to fill the sequel quota. No wonder, the game turned out to be utter shit.
It was down to the game being utterly shit rather than the incumbent DRM.
Creston wrote on Oct 19, 2010, 11:54:
I wonder if that lacklustre reception of C&C4 has ANYTHING to do with your horseshit "always-on" DRM that even made one of their own developers blog that it was worthless? Nah, of course not.