During the past 12 months the platform had year-over-year new user growth of 178%, pushing the total number of active accounts to over 30 million, with over 1,200 games now offered. Peak simultaneous player numbers were also up to over three million, with over six million unique gamers accessing Steam each day.
In addition to new user growth, Steam sales during the trailing 12 months increased by more than 200%, putting it on track for a sixth straight year of realizing over 100% year-over-year growth in unit sales. To meet this demand, the Steam infrastructure has been increased and now has ability to run at 400Gps, enough bandwidth to ship a digitized version of the Oxford English Dictionary 92.6 times per second.
vacs wrote on Oct 19, 2010, 07:55:
Didn't know you get free support in case of problems if you pirate a game, I always though this was limited to those who actually buy games...
Well... that's kind of my point... forced registration. Something I don't have to do with a Retail Copy. As for expecting "anonymity"... I expect the exact same treatment as if I bought the game from a store. I buy the product, and leave me alone. At most, the only thing a store can do is track what you bought with the same CC.
Again, I don't wish to participate in targeted advertising. I am THAT adverse to advertising. If I want something I research it. I don't need everything under the sun trying to get me to buy something. I shouldn't have to be worried about being spammed (one way or another) when I go to purchase something.
Verno wrote on Oct 19, 2010, 09:12:
That's kind of my point. You're expecting anonymity when you surrendered it by registering at all.
Verno wrote on Oct 19, 2010, 09:12:
You're going to have to give up some info to make a purchase online period but that aside... Yes, they want you to sign up for an account on their service because they want to make it easier for you to purchase more games from them in the future and depending on the ToS, I'm sure some do sell your info or demographics to advertisers. So read the fine print.
wtf_man wrote on Oct 18, 2010, 23:15:
How can they be "completely anonymous" when they have your CC info?
What? you don't think they correlate the info they collect with your account info?
And it's not just Steam collecting info... you have to sign up with Microsoft GFWL, or EA or other publishers, or the Dev Studio, etc. and they "track and publish your achievements"... and if you "refuse to participate" you can't play your game (My primary complaint in my original post).
Eldaron Imotholin wrote on Oct 19, 2010, 06:55:
Give me a solid reason APART from supporting the developers (which I mentioned above already) why I should buy a digital version while I would experience/get the exact same thing through pirating it.
theyarecomingforyou wrote on Oct 19, 2010, 05:35:Also, apart from supporting developers the one and only thing that keeps me from pirating every single game is being able to touch the box.. open the manual for no reason at all (maybe to smell it?) because no sane person has to read in it.. and have the sense that I actually ACQUIRED something that makes up for the 49 euros out of my wallet.
So you don't really care for gaming but like cheap, flimsy booklets? Yeah, that's not at all irrational.
All of the retail games I've purchased have been installed with a nocd patch - that's the only way to play! Thank goodness for the cracking groups that add so much value to the original programs.That's exactly what I used to do until Steam came along. But it irritated me that in order to use a game properly I had to apply a crack just because publishers decided I needed to keep a disc in. It also gets rid of the other thing I can't stand - installers. It just downloads through the Steam client and I don't have to put up with installers that go fullscreen or play music.
Also, apart from supporting developers the one and only thing that keeps me from pirating every single game is being able to touch the box.. open the manual for no reason at all (maybe to smell it?) because no sane person has to read in it.. and have the sense that I actually ACQUIRED something that makes up for the 49 euros out of my wallet.So you don't really care for gaming but like cheap, flimsy booklets? Yeah, that's not at all irrational.
How can they be "completely anonymous" when they have your CC info?No, I don't think they do. The hardware survey is opt-in and their business model is based around selling games, so they don't have any need to exploit user data like other companies. Sure it's not impossible that they correlate the data but I'd say it's highly paranoid to assume they do. And even if they do... what harm is there? Oh no, please save me from advertising that is actually relevant to my tastes. Please!
What? you don't think they correlate the info they collect with your account info?
Beamer wrote on Oct 18, 2010, 22:21:
Seriously, those stats actually get used to make the games better.
It's none of their fucking business how I've played the game, the achievements I've attained, what my hardware is, etc. etc. - none of it.
wtf_man wrote on Oct 18, 2010, 20:25:
So my point is.... Steam is far from perfect... and to be honest, I'd still rather buy a physical copy, and then find a no-dvd (and/or other DRM thwarting) crack.
Just to clarify, thats not really steam's fault, its the publishers fault (as you point out).
I think the high prices in AU started because of the extra shipping cost they have to pay to get it over to the island. However, there's NO excuse for that with digital versions. I know the publishers are afraid of cannibalizing retail sales, but in AU they'd have a good reason to, because they'd make a lot more profit by avoiding those high shipping costs. Besides, its not as if retail sales in AU are going to be a huge factor compared to europe, etc. They could test that marketing strategy over there in fact, and see how much retail they'd lose if they offered the digital at a reasonable price.
Ventura wrote on Oct 18, 2010, 18:45:Just to clarify, thats not really steam's fault, its the publishers fault (as you point out).
Fallout: New Vegas is a more extreme example; $49.99US for the yanks, $89.95US for Australian customers. Note that we do also pay in $US currency. Absolutely disgusting. I like how piracy is wrong, but doing that is just fine. Thinnest fucking line I ever did see.