Verno wrote on Oct 16, 2010, 11:33:
Yeah well...
Feast your eyes on these folks:
http://www.youtube.com/watch?v=_G-I_afgJHc
http://www.youtube.com/watch?v=EG_-XQNR0JM
Seriously, I was speechless after watching those videos.
Cloned the Mass Effect dialogue wheel entirely. The combat looks like a basic version of God of War. Lifeless, bland environment with spawning waves of enemies just mindlessly running in to attack the PC. I don't know what else to say, it looks awful. I don't know how they can even call this Dragon Age with a straight face, it's like a different fucking game series.
Verno wrote on Oct 16, 2010, 11:33:
Yeah well...
Feast your eyes on these folks:
http://www.youtube.com/watch?v=_G-I_afgJHc
http://www.youtube.com/watch?v=EG_-XQNR0JM
Seriously, I was speechless after watching those videos.
Cloned the Mass Effect dialogue wheel entirely. The combat looks like a basic version of God of War. Lifeless, bland environment with spawning waves of enemies just mindlessly running in to attack the PC. I don't know what else to say, it looks awful. I don't know how they can even call this Dragon Age with a straight face, it's like a different fucking game series.
Were those the ONLY conversations they'd have, though? Or was that just in addition to being able to talk to them? To be honest, I didn't think that walking across the bridge in the zombie town over and over to hear party banter was all that great either.
StingingVelvet wrote on Oct 15, 2010, 17:13:Creston wrote on Oct 15, 2010, 15:46:
I still haven't played Awakenings. How was it different from Origins? Where the party is concerned, I mean.
You initiated dialogue by clicking on landmarks within the world. Fore example clicking on a beer keg in the local bar would make the little dwarf guy talk about something. Basically it worked the same as Mass Effect 2 outside of the ship, where randomly there would be a place to examine to get some dialogue.
It worked alright, how upset about it you would be depends on how much you enjoyed the long stories your companions in the main game would tell. The companions in Awakening themselves were a mixed bag... Anders and Legion were awesome, the rest kind of meh. Legion turned on me at one point, which was kind of epic.
It worked alright, how upset about it you would be depends on how much you enjoyed the long stories your companions in the main game would tell.
VoodooV wrote on Oct 15, 2010, 17:14:StingingVelvet wrote on Oct 15, 2010, 17:09:Rattlehead wrote on Oct 15, 2010, 16:51:
The planets in Mass Effect 1 were lifeless, dull and basically felt like someone took a terra former for each planet, closed their eyes and whatever they pressed on the keyboard they stuck with.
Indeed.
The real solution though would have been making 3-4 planets that each were an open world about 1/4th the size of Oblivion. One would land from the ship in a town, get quests and such, then go exploring in the countryside. That would have been a lot more unique than cover-based shooter #347. Bioware seem to want Mass Effect to be the RPG for Halo kids though.
And I'm not saying Mass Effect 2 was a bad game, it was actually a brilliant game, it just should have been more.
That sums it up pretty good. I lol'd at RPG for Halo kids part. so trueI liked ME2...but just felt like so much was missing.
Story-wise, I don't really care for the collectors, I thought they were too much of a distraction from the reapers themselves. Im worried that ME3 is going to feel rushed because they spent ME2 focusing on the collectors instead of exploring the reapers more.
Nameless Again wrote on Oct 15, 2010, 19:37:
Why is it that game publishers are offering extra content, etc. for pre-orders? It's like they've turned into used car salesman, trying to sweeten the deal on a piece of shit.
StingingVelvet wrote on Oct 15, 2010, 17:09:Rattlehead wrote on Oct 15, 2010, 16:51:
The planets in Mass Effect 1 were lifeless, dull and basically felt like someone took a terra former for each planet, closed their eyes and whatever they pressed on the keyboard they stuck with.
Indeed.
The real solution though would have been making 3-4 planets that each were an open world about 1/4th the size of Oblivion. One would land from the ship in a town, get quests and such, then go exploring in the countryside. That would have been a lot more unique than cover-based shooter #347. Bioware seem to want Mass Effect to be the RPG for Halo kids though.
And I'm not saying Mass Effect 2 was a bad game, it was actually a brilliant game, it just should have been more.
Creston wrote on Oct 15, 2010, 15:46:
I still haven't played Awakenings. How was it different from Origins? Where the party is concerned, I mean.
Rattlehead wrote on Oct 15, 2010, 16:51:
The planets in Mass Effect 1 were lifeless, dull and basically felt like someone took a terra former for each planet, closed their eyes and whatever they pressed on the keyboard they stuck with.
RollinThundr wrote on Oct 15, 2010, 16:36:Verno wrote on Oct 15, 2010, 15:19:Draugr wrote on Oct 15, 2010, 14:35:
queue up the disappointment, as I understand it party interactions will reflect the Awakening style moreso than vanilla, though there is no shock there.![]()
They flipflopped on that, it will no longer have party interaction based on environmental interaction objects. Your guys will go off and supposedly live their days while not in your party, doing jobs or whatever. They will send you a letter or something if they want to talk to you. It sounds bizarre and not fully developed yet so I don't want to pass judgment on it. They did however confirm that they weren't going to do the Awakening style crap after all.
Actually Gaider mentioned the other day the Awakening crap is still there as well. To be honest, after not really liking ME2 much, and not being all that big on a voiced protagonist ala dialog wheel, along with the console looking super fast combat, I kinda hate to say it, but I'm not entirely sure I'm Bioware's target demographic anymore.