StingingVelvet wrote on Oct 15, 2010, 17:13:
Creston wrote on Oct 15, 2010, 15:46:
I still haven't played Awakenings. How was it different from Origins? Where the party is concerned, I mean.
You initiated dialogue by clicking on landmarks within the world. Fore example clicking on a beer keg in the local bar would make the little dwarf guy talk about something. Basically it worked the same as Mass Effect 2 outside of the ship, where randomly there would be a place to examine to get some dialogue.
It worked alright, how upset about it you would be depends on how much you enjoyed the long stories your companions in the main game would tell. The companions in Awakening themselves were a mixed bag... Anders and Legion were awesome, the rest kind of meh. Legion turned on me at one point, which was kind of epic.
Were those the ONLY conversations they'd have, though? Or was that just in addition to being able to talk to them? To be honest, I didn't think that walking across the bridge in the zombie town over and over to hear party banter was all that great either.
Creston