VoodooV wrote on Oct 15, 2010, 17:14:
StingingVelvet wrote on Oct 15, 2010, 17:09:
Rattlehead wrote on Oct 15, 2010, 16:51:
The planets in Mass Effect 1 were lifeless, dull and basically felt like someone took a terra former for each planet, closed their eyes and whatever they pressed on the keyboard they stuck with.
Indeed.
The real solution though would have been making 3-4 planets that each were an open world about 1/4th the size of Oblivion. One would land from the ship in a town, get quests and such, then go exploring in the countryside. That would have been a lot more unique than cover-based shooter #347. Bioware seem to want Mass Effect to be the RPG for Halo kids though.
And I'm not saying Mass Effect 2 was a bad game, it was actually a brilliant game, it just should have been more.
That sums it up pretty good. I lol'd at RPG for Halo kids part. so true
I liked ME2...but just felt like so much was missing.
Story-wise, I don't really care for the collectors, I thought they were too much of a distraction from the reapers themselves. Im worried that ME3 is going to feel rushed because they spent ME2 focusing on the collectors instead of exploring the reapers more.
This is how I feel about ME2 as well. I enjoyed it, but would certainly like some more RPG tossed in the mix. I'm really hoping they can find a happy medium between the first game and the second for the final game, but given what they are doing with DA2 it may be nothing more than a pipe dream