StingingVelvet wrote on Oct 15, 2010, 17:09:
Rattlehead wrote on Oct 15, 2010, 16:51:
The planets in Mass Effect 1 were lifeless, dull and basically felt like someone took a terra former for each planet, closed their eyes and whatever they pressed on the keyboard they stuck with.
Indeed.
The real solution though would have been making 3-4 planets that each were an open world about 1/4th the size of Oblivion. One would land from the ship in a town, get quests and such, then go exploring in the countryside. That would have been a lot more unique than cover-based shooter #347. Bioware seem to want Mass Effect to be the RPG for Halo kids though.
And I'm not saying Mass Effect 2 was a bad game, it was actually a brilliant game, it just should have been more.
That sums it up pretty good. I lol'd at RPG for Halo kids part. so true

I liked ME2...but just felt like so much was missing.
Story-wise, I don't really care for the collectors, I thought they were too much of a distraction from the reapers themselves. Im worried that ME3 is going to feel rushed because they spent ME2 focusing on the collectors instead of exploring the reapers more.