LOTRO Revenue Doubles

MCV has word on the results of Turbine's decision to drop subscription fees for The Lord of the Rings Online, saying the move has doubled the game's revenue. Word: "In addition, a million new accounts have been created and 20 per cent of the game’s former players have returned. Peak concurrency has jumped by 300 per cent and the total active players count has increased four-fold."
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Re: LOTRO Revenue Doubles
Oct 8, 2010, 20:11
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Re: LOTRO Revenue Doubles Oct 8, 2010, 20:11
Oct 8, 2010, 20:11
 
I thought that for the first 15 hours or so, but then I found that all the quests outside the starting starting regions are locked away. While it's possible to earn enough turbine points to unlock the quests without paying a dime, grinding for the turbine points is absolutely tedious and time-consuming.

I still consider it a better pricing model than the monthly subscription. I like to have a lot of games installed on my PC, and ironically have only few minutes a day to try out some of these games. I can't justify paying $10-15 a month to even a single MMORPG. Having free to play games let me continue on my own pace and if needed, a *one time purchase* can open up more content. I don't have to look back after an year and see that I spent $180 on a game that I hardly played for most parts.

Besides, it is the only way, where multiple MMORPGs can all survive simultaneously.

More power to Turbine, Sony and other free-to-play MMORPG developers.
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