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On Battle.Net 2.0

Reporting from Austin's GDC Online conference, Gamasutra has details from a presentation by Blizzard providing a postmortem on the launch of version 2.0, which technical director Matthew Verslyus says was "easily the most complicated launch I've been a part of at Blizzard." They cover the complications of the new version of their matchmaking service needing to closely integrate with StarCraft II while also continuing to properly serve more than 12 million users.

2. Re: On Battle.Net 2.0 Oct 8, 2010, 12:24 fujiJuice
Verno wrote on Oct 8, 2010, 11:35:
While I'm sure the matchmaking process itself was labor intensive to create and support on the backend, the rest of 2.0 is pretty lean on features.

While I agree, I am sure they crafted the backend to make it extremely scalable for the ability to add or remove features almost like plugins, if they didn't I would be very surprised.
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  1. Oct 8, 11:35 Re: On Battle.Net 2.0 Verno
>> 2. Oct 8, 12:24  Re: On Battle.Net 2.0 fujiJuice
  3. Oct 8, 12:44   Re: On Battle.Net 2.0 Verno
  4. Oct 8, 15:27    Re: On Battle.Net 2.0 fujiJuice
  5. Oct 8, 16:07  Re: On Battle.Net 2.0 Kxmode
  6. Oct 9, 12:03   Re: On Battle.Net 2.0 Verno
  7. Oct 10, 04:29    Re: On Battle.Net 2.0 vrok


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