Diablo III Interview

Designing Diablo III on Eurogamer.net is an interview with Blizzard's Jay Wilson about progress on Diablo III, the upcoming action/RPG. Topics include the addition of crafting to the game, the role of artisans, limitations to item customization, lessons learned from the launch of StarCraft II, randomizing loot, more involved resource mechanics, whether they are looking to advance the genre, and more.
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Re: Diablo III Interview
Oct 8, 2010, 10:03
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Re: Diablo III Interview Oct 8, 2010, 10:03
Oct 8, 2010, 10:03
 
True, more than 200,000 thousand people who have played to love D1 and D2 will be perished prior to the D3 chapter1 release of late 2013 or mid 2014, (SC2 saga has to be completed obv), but I am willing to wait, because I don't want D3 in it's current state. It will feel like a 3D cartoon fest if rel'd too early. pls Blizzard, make it a DX11 or DX12 supported title. add the realism to the characters. don't let me feel let down in the first enemy encounter, realizing that every one of the 50 goblins has the EXACT same 3D triangle render to them with no distinguishable outlined physical features whatsoever. Or this will surely make the undead go dead and roll over in their graves once more. In anycase, I look forward to playing D3 chapter 1 of 4 @ $59.99 digital release (no box, no manual, No Lan, who cares)+ $5 per microtransactions in all it's glory when it is finally out "finished when it's done". In the mean time, I will enjoy Dungeon Seige3 , and Titan Quest2, and the non-replayable borefactored Torchlight 2 till D3 hits on my new Graphene Intel Core3-100 core CPU with Holographic 3DS-esque displays.
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