TF2 In-Game Store and Steam Wallet Launch

Steam News announces that the Steam Wallet is now live, along with in-game transactions, as a new Team Fortress 2 Mann Co. Store is now in business to allow the purchase of in-game items from within the teamplay shooter sequel. They say this is the first of many upcoming Steamworks in-game stores where Steam Wallet funds can be spent, and a new TF2 Mannconomy FAQ explains the new in-game economics. Speaking of economics, Team Fortress 2 is now on sale for 50% off. This also entails a new Team Fortress 2 automatic patch with the following changes.

Team Fortress 2

  • Added the Mann-conomy.
    • Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
    • Added the Mann Co. Store & Catalog.
    • Added Trading.
    • Added Item customization.
  • Additional TF2 features
    • Added new auto-team-scramble system:
      • Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met
      • Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2)
    • Updated how Spy disguise targets are selected to more randomly distribute the selections
    • Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team
    • Server browser tweaks
      • It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them.
      • The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog)
  • Achievement tuning
    • Demoman achievement "The Stickening" changed to 3 from 5.
    • Heavy achievement "Krazy Ivan" changed to 50 from 100.
    • Medic achievement "Consultation" changed to 3 from 5.
    • Medic achievement "Peer Review" changed to 10 from 50.
    • Medic achievement "Placebo Effect" changed to 2 from from 5.
    • Medic achievement "FYI I am A Medic" changed to 1 from 5.
    • Medic achievement "Family Practice" changed to 5 from 10.
    • Soldier achievement "Geneva Contravention" changed to 3 from 5.
    • Scout achievement "Strike Zone" now counts assists.
    • Scout achievements "Fall Classic" and "Foul Territory" are fixed.

Engine (CS:S, DoD:S, TF2, HL2:DM)

  • Added sv_alltalk to the list of convars that are checked for the sv_tags list.
  • Fixed a model instance crash.
  • Removed engine ConVar "r_ForceRestore"

Other Games

  • Half-Life 2: Deathmatch
    • Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2
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48.
 
Re: TF2 In-Game Store and Steam Wallet Launch
Oct 1, 2010, 06:58
48.
Re: TF2 In-Game Store and Steam Wallet Launch Oct 1, 2010, 06:58
Oct 1, 2010, 06:58
 
Yeah, but sidenote: The real great games (original CS , without source and without the 1.6 and beyond hitbox stunt they pulled) as well as the original DoD (before source and steam) is unplayable because steam refuses to give you control over what game version you can get. Steam holds these games prisoner and only allows THEIR version to be played at any one point in time. Don't agree with 1 of their changes, in other games you just don't patch and run the old servers, in steam you are soul-bound to live with the crap they patch in.

Even better, when they turned DoD from a free mod to a pay-for deal they removed all traces of the original DoD downloads from steam and from the interwebs. Now you are forced to play DoD: Source, as you can NOT get any older dod to run online. SUCKS

I still have the original half-life 1 with all the relevant patches BEFORE they converted it all to some steam bound shizzle and it plays superbly in lan. But i never thought i would lose access to the old CS and DoD versions (where good bots existed) (Note, it works fine for CS but not for DoD where i can't find the "non-steam" original HL1 download for anymore.)
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