TF2 In-Game Store and Steam Wallet Launch

Steam News announces that the Steam Wallet is now live, along with in-game transactions, as a new Team Fortress 2 Mann Co. Store is now in business to allow the purchase of in-game items from within the teamplay shooter sequel. They say this is the first of many upcoming Steamworks in-game stores where Steam Wallet funds can be spent, and a new TF2 Mannconomy FAQ explains the new in-game economics. Speaking of economics, Team Fortress 2 is now on sale for 50% off. This also entails a new Team Fortress 2 automatic patch with the following changes.

Team Fortress 2

  • Added the Mann-conomy.
    • Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
    • Added the Mann Co. Store & Catalog.
    • Added Trading.
    • Added Item customization.
  • Additional TF2 features
    • Added new auto-team-scramble system:
      • Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met
      • Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2)
    • Updated how Spy disguise targets are selected to more randomly distribute the selections
    • Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team
    • Server browser tweaks
      • It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them.
      • The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog)
  • Achievement tuning
    • Demoman achievement "The Stickening" changed to 3 from 5.
    • Heavy achievement "Krazy Ivan" changed to 50 from 100.
    • Medic achievement "Consultation" changed to 3 from 5.
    • Medic achievement "Peer Review" changed to 10 from 50.
    • Medic achievement "Placebo Effect" changed to 2 from from 5.
    • Medic achievement "FYI I am A Medic" changed to 1 from 5.
    • Medic achievement "Family Practice" changed to 5 from 10.
    • Soldier achievement "Geneva Contravention" changed to 3 from 5.
    • Scout achievement "Strike Zone" now counts assists.
    • Scout achievements "Fall Classic" and "Foul Territory" are fixed.

Engine (CS:S, DoD:S, TF2, HL2:DM)

  • Added sv_alltalk to the list of convars that are checked for the sv_tags list.
  • Fixed a model instance crash.
  • Removed engine ConVar "r_ForceRestore"

Other Games

  • Half-Life 2: Deathmatch
    • Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2
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46.
 
Re: TF2 In-Game Store and Steam Wallet Launch
Oct 1, 2010, 02:42
46.
Re: TF2 In-Game Store and Steam Wallet Launch Oct 1, 2010, 02:42
Oct 1, 2010, 02:42
 
ASeven wrote on Sep 30, 2010, 23:04:
eRe4s3r wrote on Sep 30, 2010, 21:24:
God i hate this - its the death of PC gaming and Valve celebrates it as a good thing. Typical case of - blind men are bad tour guides.

If there wasn't a very strong indie scene right now producing AAA titles I would agree with you. However since the PC indie scene is strong and growing exponentially each day, I'm not too worried about the mainstream publishers, Valve included, fucking up PC gaming left and right since I no longer buy any mainstream game anyway, most of the best games I've played this year were indies.

There is a failsafe device for PC gaming, and it's called the indie scene. In fact if PC gaming went 100% indie it would actually be a good thing for everyone.

PC gaming ain't dead, it's being reborn to be what it was 15 years ago.

I wish I could agree with you, but the "indie payment model" has become paying for alpha games, and just praying they ever end up finishing the game.

So far I am happy with 2 purchases: Frozen synapse and minecraft, and totaly dissapointed with 1: Cortex command (no updates in over a year and the developer seems to have just fucked off onto something else)
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    Re: TF2 In-Game Store and Steam Wallet Launch
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