TF2 In-Game Store and Steam Wallet Launch

Steam News announces that the Steam Wallet is now live, along with in-game transactions, as a new Team Fortress 2 Mann Co. Store is now in business to allow the purchase of in-game items from within the teamplay shooter sequel. They say this is the first of many upcoming Steamworks in-game stores where Steam Wallet funds can be spent, and a new TF2 Mannconomy FAQ explains the new in-game economics. Speaking of economics, Team Fortress 2 is now on sale for 50% off. This also entails a new Team Fortress 2 automatic patch with the following changes.

Team Fortress 2

  • Added the Mann-conomy.
    • Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
    • Added the Mann Co. Store & Catalog.
    • Added Trading.
    • Added Item customization.
  • Additional TF2 features
    • Added new auto-team-scramble system:
      • Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met
      • Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2)
    • Updated how Spy disguise targets are selected to more randomly distribute the selections
    • Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team
    • Server browser tweaks
      • It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them.
      • The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog)
  • Achievement tuning
    • Demoman achievement "The Stickening" changed to 3 from 5.
    • Heavy achievement "Krazy Ivan" changed to 50 from 100.
    • Medic achievement "Consultation" changed to 3 from 5.
    • Medic achievement "Peer Review" changed to 10 from 50.
    • Medic achievement "Placebo Effect" changed to 2 from from 5.
    • Medic achievement "FYI I am A Medic" changed to 1 from 5.
    • Medic achievement "Family Practice" changed to 5 from 10.
    • Soldier achievement "Geneva Contravention" changed to 3 from 5.
    • Scout achievement "Strike Zone" now counts assists.
    • Scout achievements "Fall Classic" and "Foul Territory" are fixed.

Engine (CS:S, DoD:S, TF2, HL2:DM)

  • Added sv_alltalk to the list of convars that are checked for the sv_tags list.
  • Fixed a model instance crash.
  • Removed engine ConVar "r_ForceRestore"

Other Games

  • Half-Life 2: Deathmatch
    • Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2
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27.
 
Re: TF2 In-Game Store and Steam Wallet Launch
Sep 30, 2010, 18:52
27.
Re: TF2 In-Game Store and Steam Wallet Launch Sep 30, 2010, 18:52
Sep 30, 2010, 18:52
 
As an old-school QWTF player and someone with many TF2 hours logged, I can say microtransactions (nor the majority of the hats etc) are personally NOT for me. However, as someone has stated, nothing has changed with how they can be obtained in-game without handing over cash - so no big deal.

I think people should be more concerned about what Steam Wallet represents, rather than the TF2 update. As Steam / steamworks can now arguably be called the main electronic purchase / delivery platform for the PC, it must lead a lot of publishers to draw comparisons between it and Live and PSN. I don't imagine it's much of a stretch of the imagination to believe many publishing executives will be asking questions about why they are able to make revenue for X patch / DLC / update on one platform, and why they continue to offer it for free on the PC when the infrastructure is all there.

I can well imagine Steam Wallet is the result of either other publishers asking for a console equivalent, or a business decisions to attract other publishers to Steam. For the first stage of this Valve are internally offering / trialling the service on one of their own products in a reasonably 'safe' manner to their loyal fanbase.

Whilst I dont think we will ever see Valve guilty of charging for small updates, patches and small DLC in the distant future, I do fear they are inadvertently going to trigger the 'start of the end' by opening an avenue through which greedy exec's can port their console strategies to the PC.

I really hope not, but Steam's successes has continued to run away with itself, and I hope Valve don't lose sight of their own morals. Whilst they continue to be a beacon with regards to game updates and free DLC in their games, they don't seem to be relaying this message or encouraging others via the introduction of Steam Wallet.
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     Re: TF2 In-Game Store and Steam Wallet Launch
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