Enter the "Dungeons" with Realmforge Studios on GameZone
is a brief Q&A about Dungeons
with Christian Wolfertstetter, Creative Director on Realmforge Studios' upcoming subterranean strategy game. They kick things off with a clarification of how this game will differ from the similar-sounding Dungeon Keeper
: "In Dungeon we’re focusing more on heroes than they did in DK. In DK they were more of a nuisance and sometimes a threat. In Dungeons, they are a threat but also the main resource in the game. Therefore many aspects of the game deal with heroes. For example your monsters don’t have any needs or necessities, they simply stand beside a spawn point and wait for heroes to arrive. You can say that we somewhat turned the tables. Instead of keeping your creatures happy, you keep your heroes happy (although with a sinister ending for them in mind)."