Dungeons Interview

Enter the "Dungeons" with Realmforge Studios on GameZone is a brief Q&A about Dungeons with Christian Wolfertstetter, Creative Director on Realmforge Studios' upcoming subterranean strategy game. They kick things off with a clarification of how this game will differ from the similar-sounding Dungeon Keeper: "In Dungeon we’re focusing more on heroes than they did in DK. In DK they were more of a nuisance and sometimes a threat. In Dungeons, they are a threat but also the main resource in the game. Therefore many aspects of the game deal with heroes. For example your monsters don’t have any needs or necessities, they simply stand beside a spawn point and wait for heroes to arrive. You can say that we somewhat turned the tables. Instead of keeping your creatures happy, you keep your heroes happy (although with a sinister ending for them in mind)."
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Re: Dungeons Interview
Sep 27, 2010, 05:23
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Re: Dungeons Interview Sep 27, 2010, 05:23
Sep 27, 2010, 05:23
 
Prez wrote on Sep 27, 2010, 03:11:
They couldn't come up with a better title?
That says a lot about their creativity also, trying to market a turret defense game as a Dungeon Keeper successor is rather cheap...

(edit)oh and the monsters living their own lives was the best part actually. Loved seeing Black Mistresses "playing" together, with the assorted moans. Or the bored Horny just having a snack on a random goblin. This game was alive.
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Re: Dungeons Interview
Sep 27, 2010, 03:11
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Re: Dungeons Interview Sep 27, 2010, 03:11
Sep 27, 2010, 03:11
 
They couldn't come up with a better title?
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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5.
 
Re: Dungeons Interview
Sep 26, 2010, 21:52
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Re: Dungeons Interview Sep 26, 2010, 21:52
Sep 26, 2010, 21:52
 
BurntSoul wrote on Sep 26, 2010, 18:48:
If the monsters are just standing there (like you place them), it sounds like an iteration of Turret Defense to me.

Yeah, this Q&A made me feel that the game is a glorified Tower Defense game. Not that there's anything bad with it if you're creative and make the game fun.
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Re: Dungeons Interview
Sep 26, 2010, 18:48
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Re: Dungeons Interview Sep 26, 2010, 18:48
Sep 26, 2010, 18:48
 
If the monsters are just standing there (like you place them), it sounds like an iteration of Turret Defense to me.
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Re: Dungeons Interview
Sep 26, 2010, 18:46
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Re: Dungeons Interview Sep 26, 2010, 18:46
Sep 26, 2010, 18:46
 
Golwar wrote on Sep 26, 2010, 17:54:
Too sad that developers sometimes tend to be creative.

The gameplay from DK surely wasn't the historical climax of game design.
I never really understood why this game was hyped so much anyways. The setting was cool and unique and it had humor. But the pure game itself? Can surely be done better.

"Your monsters just stand by the spawn point and wait for heroes" Doesn't sound creative. It sounds kind of stupid. It definitely sounds boring unless you constantly have a steady stream of heroes coming into your dungeon, which sucks for different reasons.

Part of what made DK & DK2 so much fun was building an ecology in your dungeon. Watching monsters get into spats, watching them work out, gamble, drink, and other stuff. Yeah, it was pretty shallow when you really got into it, but at least there was action happening in your dungeon.
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Re: Dungeons Interview
Sep 26, 2010, 17:54
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Re: Dungeons Interview Sep 26, 2010, 17:54
Sep 26, 2010, 17:54
 
Too sad that developers sometimes tend to be creative.

The gameplay from DK surely wasn't the historical climax of game design.
I never really understood why this game was hyped so much anyways. The setting was cool and unique and it had humor. But the pure game itself? Can surely be done better.
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Re: Dungeons Interview
Sep 26, 2010, 15:55
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Re: Dungeons Interview Sep 26, 2010, 15:55
Sep 26, 2010, 15:55
 
While I hope this game turns out well, I somehow suspect from this interview that it will pale in comparison to Dungeon Keeper 1.

Dungeon Keeper 1 was just too good, these guys should have just settled for remaking it with updated graphics, and pay any royalties as needed.

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