Golwar wrote on Sep 26, 2010, 17:54:
Too sad that developers sometimes tend to be creative.
The gameplay from DK surely wasn't the historical climax of game design.
I never really understood why this game was hyped so much anyways. The setting was cool and unique and it had humor. But the pure game itself? Can surely be done better.
"Your monsters just stand by the spawn point and wait for heroes" Doesn't sound creative. It sounds kind of stupid. It definitely sounds boring unless you constantly have a steady stream of heroes coming into your dungeon, which sucks for different reasons.
Part of what made DK & DK2 so much fun was building an ecology in your dungeon. Watching monsters get into spats, watching them work out, gamble, drink, and other stuff. Yeah, it was pretty shallow when you really got into it, but at least there was action happening in your dungeon.