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Supreme Commander 2 Patched

A new patch for Supreme Commander 2 is now automatically available through Steam, offering balance changes and bug fixes for Gas Powered Games' real-time strategy sequel. The change notes follow.

Features

  • Greatly Improved AI handling of NoRush games.
  • Full fix for jumping/teleporting groups of units and only half of them getting the order.
  • Addition of the command line option /reverserightclickmode, which changes the default right-click action to move the selected group to a destination ignoring formation rules. Ctrl-right-click will force the group to use a formation while travelling.
  • Air units now move consistent speeds whether grouped or ungrouped.
  • Improved handling of Engineers/ACU when trying to reclaim things beneath them.
  • The Cybran ACU should no longer get stuck in an unrepairable state.
  • Artillery should once again be able to target things it has had LOS on, but not current radar.
  • Artillery can once again target structures under the Fog of War that you have had previous intel on.
  • Units that do not earn XP from combat are no longer able to consume awarded XP if they get the kill.
  • XP that was improperly awarded in the above case is now properly awarded to valid recipients.
  • Performance improvements by adjusting all buffs that are AoE buffs over time to Refresh instead of Replace

Fixes

  • Fix for platoon positions being over terrain that is invalid for some units in the platoon.
  • Fix for replays ending when a player prematurely quits the game or loses connection.
  • Fix for circumventing the cost of the Bomb Bouncer's charge ability and the Illuminate Electroshock ability.
  • Fix for Cybran ACU not getting experience under certain circumstances.
  • Fix for Cybran build bots hanging around if an engineer dies while building something.
  • Fix for Colossus not having a teleport effect.
  • Fix for Rogue Nanite range for real this time.

AI

  • Fixed an issue in the Noah Unit Cannon task.
  • Fix for 1 AI building so fast that it prevents other AIs from building at all.
  • AI will no longer try to create expansion bases while No Rush is active.
  • AI will build Nukes, Anti-Nukes, and units in the NUC, but they wont try to fire them while No Rush is active.
  • AI will build some experimental structures in expansion bases.
  • Hardened code for queuing build orders from the AI.
  • Improved AI expansion finding.
  • Fix for AI Nanites trying to repair things under construction.
  • Fix for AI building too many Rogue Nanites.
  • Fix for AI bases trying to include Mass extractors that the AI wonít build on.
  • AI will now look further for expansion bases to accommodate larger maps.
  • Fix for AI wasting tons of mass on nukes.
  • AIs will try not to step on each othersí expansion bases.
  • AI Engineers in expansion bases will not patrol as far away.
  • More AI econ tweaks.

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7 Replies. 1 pages. Viewing page 1.
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7. Re: Supreme Commander 2 Patched Sep 23, 2010, 10:02 Tim
 
Silicon Avatar wrote on Sep 23, 2010, 09:23:
SupCom2 is pretty fun. Last time I played it the game needed more maps though. If there's no map editor then all the patches in the world won't really do that much to keep it alive in the long term.


Now there is a good point - and a true point of contention with it. The pre-order maps got added by a patch and the DLC will come with some no doubt but as for a map editor? Probably not and that does suck. However, like the mods.. maps are being made regardless by a determined few.

This comment was edited on Sep 23, 2010, 11:11.
 
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6. Re: Supreme Commander 2 Patched Sep 23, 2010, 09:23 Silicon Avatar
 
SupCom2 is pretty fun. Last time I played it the game needed more maps though. If there's no map editor then all the patches in the world won't really do that much to keep it alive in the long term.

 
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5. Re: Supreme Commander 2 Patched Sep 23, 2010, 08:27 Tim
 
webname wrote on Sep 23, 2010, 00:21:
It's the latest fashion in DRM a new patch dribbled out weekly if you don't update you don't play

Well you can grumble if you're playing a pirate version sure, because yeah it'll break that game you didn't pay for

Actually GPG have done a whole stack of patches (this is the 14th I think?) and with the promised DLC at the end of the month the game lives on. It's a riot in MP and still (for me) head and shoulders about the RTS competition (I enjoyed Starcraft 2 but it feels darn restrictive even next to SC2 so called dumbed-down gameplay). There's also (despite the lack of real mod support) some very good mods that add new units and even change the balance and pace of the game considerably. I think someone's even doing a FA style conversion.

As much as people deride GPG for trying to cater for the masses in SC2 I just don't see any other RTS out there right now that is as much fun. YMMV and that's highly subjective but that's my tuppence and i'm still playing this game (lots) all these months on (unlike Starcraft 2 which has basically sat untouched once i'd finished the campaign).

I also love how people talk about a sale for a game being *bad* thing - really guys? It's utterly astounding how pretty much anything on here gets turned into a cesspit of negativity, layered carefully with self entitlement and (of course) sarcasm. Ah, but now i'm hating the haters - and thus the circle continues. Whatever.

Anyway, just in case any happy shiny people come here Here's a video about both the patch chances and some of the new DLC units on the way: http://www.youtube.com/watch?v=1gphGtylQx8

This comment was edited on Sep 23, 2010, 08:37.
 
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4. Re: Supreme Commander 2 Patched Sep 23, 2010, 03:46 StingingVelvet
 
LittleMe wrote on Sep 23, 2010, 00:00:
Dayum is this GPG? Hell hath frozen over --- GPG has frequent patches?

I would guess that Square-Enix is, remarkably, actually paying them to make the patches. I'm honestly surprised, as I assumed this game bombed due to how quickly it went on sale.

Got it for $10 on amazon the other day... haven't installed it yet.
 
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3. Re: Supreme Commander 2 Patched Sep 23, 2010, 00:21 GunSpeed
 
Thanks to steam.  
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2. Re: Supreme Commander 2 Patched Sep 23, 2010, 00:21 webname
 
It's the latest fashion in DRM a new patch dribbled out weekly if you don't update you don't play
 
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1. Re: Supreme Commander 2 Patched Sep 23, 2010, 00:00 LittleMe
 
Dayum is this GPG? Hell hath frozen over --- GPG has frequent patches?

 
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Perpetual debt is slavery.
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