Amnesia Postmortem

Amnesia postmortem on the Frictional Games Website reflecting on the first week of availability of the survival horror game from the creators of the Penumbra series (thanks joao). The post outlines a good news/bad news situation. The good news is that, as is reflected by comments in the forums here, the game has been very well received, both by critics, and by gamers, as reviews from both have even exceeded their optimistic expectations. The bad news is that sales of the game are trailing a little below the level they need to remain in business, expressing concern that a day 0 pirate version of the game was available 24 hours before its retail release, as apparently some unscrupulous website leaked their review copy. Here's part of their assessment of this situation: "This is of course not all the income we will make from the game, but is still a bit discouraging when comparing to recent XBLA releases and similar. So why is [sic] not sales [sic] higher? Piracy? People waiting for future massive discounted sales? Game too scary / niched? Right now we have not got a clue, but hopefully it will become clearer further on." Here's their conclusion:
On almost all fronts, we area extremely pleased with this release. It has in many ways exceeded our expectations and it makes all the hard work, pay cuts, etc worth it in the end.

The most distressing thing is the sales though. Even though we are far from complaining, it feels like we do not have the financial security we would like to have, to truly be able to focus on making the best game possible. So what should we do? The things we have discussed include: Increase the cost of the game, doing a console port instead of Linux/Mac, do a less niche title and more. Now is too soon to make a decision though and we have to see how the coming weeks and months go.

Finally, I know I say this a lot but we truly mean it: Thanks to all who have supported us by buying the game, spreading the word, and what not. We hope you all will continue supporting us in the future as well! All of Frictional Games sends their finest regards and thanks for this support!
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Re: Amnesia Postmortem
Sep 21, 2010, 10:18
Re: Amnesia Postmortem Sep 21, 2010, 10:18
Sep 21, 2010, 10:18
 
The beginning?

Actually, I pretty much loved the whole game. That "final third" that sucked really felt only like about 2 hours. I suppose it was longer, but it didn't feel like a third. And it didn't suck as much as expected - the whole part on the ship was a blast for me. Prior to that? Less so. Low gravity? Oh god, that part was tedious. It reminded me of making it to the Citadel in HL2, but there you were superpowerful, making the change in level design intriguing because there was a change in your powers. Here? It just sucked. Sucked hard.

I just couldn't stand the suit capabilities being all available from the very start. I felt like I had just brought the console down and enabled noclip, invisibility, and god mode.

See, I had some really tense battles where I'd sneak in, do something stupid, and run for my life trying to cloak. Or one very intense part where I was sneaking around a base with guys everywhere, a helicopter over me, half the buildings blown apart by the copter (while I was in them no less), and no missles. My health was constantly low, I was constantly in a panic, and it was pretty much the definition of urgent.
Not all the game was like that, of course, and as a whole I felt the game kind of lacked meat. I don't feel like I went to too many places or fought in too many battles.

I think you need to turn your sensitivity up maybe or practice the motion

You're talking to a guy that usually goes into the console to raise his sensitivity because often the options menu peaks out lower than I like it.

Perceived difficulty and lack of intuitiveness can be chalked up to opinion but claiming that it's useless is just wrong as others have pointed out. Okay okay, you said it might be useless

I said they should have demonstrated it wasn't useless in the demo.

I'm in a similar boat with just too much digital entertainment. On my plate is Mafia 2, Amnesia, Civ 5, Battlestar Galactica (finally watching and loving this), Boardwalk Empire, Always Sunny, missed Futurama eps, Weeds, unfinished Dragon Age and Mass Effect 2, and of course the Daily Show. Plus like 6 weddings between now and spring. And I worked 12 hours today. Good thing I don't have to take care of a home or lawn.

Real life sucks. I miss being in school and having only to make time for video games, sleep and girls. I don't think I'll get to Boardwalk Empire until later this week.

Almost 6 pages of bitching and half a hundred posts from beamer to say he doesnt much enjoy this game, ok we got the point, move on

No one will let me! Haha.

You should probably leave it unopened and buy the vastly superior PC version instead.

When I bought it at launch I didn't have a PC that'd run it.
Now I do, so there's a decent chance I may.
Of course, the computer's in the office, which is kind of dark by the time I get home and the sun has moved to the other side of the apartment and, thanks to the PC, the room is kind of warm, yet the tv is in a perpetually bright and sunny room that's covered in windows. Hard to pry me from that. Except for games that need darkness. Like the half an hour I played of Amnesia!
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