Borrowed this from NKD
Jerykk wrote on Apr 11, 2010, 04:07:
In multiplatform development, games are designed for one platform.
Ah yes, the wonders of quoting out of context. Here, I'll provide the context for you.
In multiplatform development, games are designed for one platform (the lead platform) and then ported to the others during development. Most games use 360 as the lead SKU, which means the bulk of development focuses on that platform. Playtesting is done on that platform. Demonstrations are done on that platform. The artists, designers, animators and scripters test their work on that platform. In fact, the only people who regularly work on the other platforms are programmers and QA. As a result, the platforms that aren't the lead suffer because the game isn't really designed for them. Such is the unfortunate reality of multiplatform development.
Consider yourself enlightened.