Obviously we did play the same game, but FOR YOU it would have been a much better game without FOR YOU "forced" action sequences.
Um, it's not an opinion that the game forced you to shoot enemies during several parts of the game. It was completely scripted and confrontation was unavoidable. You said that DCotE always gave you a choice but that isn't true.
Making the controls as unintuitive as possible is a mechanic in these games and one I've never enjoyed.)
There's a big difference between tank controls and using a mouse to manipulate objects. Tank controls are not intuitive because in real life, you can walk sideways. The prerendered backgrounds and inconsistent camera angles also had the effect of flipping directions around, so pressing up wouldn't always move your character up the screen.
But I really don't see how you can call Amnesia's control scheme "unintuitive." You pull your mouse down to pull objects. You push your mouse up to push objects. That's the very definition of intuitive.This comment was edited on Sep 20, 2010, 15:16.