Most petty thing I've seen in ages and you bitch about other people being unfair to the industry
:: sigh ::
Like I said, I'm not the target audience for this. It's a slower paced atmosphere game where you don't have outstanding control over your character (by design, it's part of the atmosphere) so having what seems to be an unnecessarily clunky interface is merely the straw that breaks the camels back.
People here like to complain that menus are overly consoled. Not inventory screens, not things you interact with during the game, but the simple title menu screen. I'm complaining about something you use literally every minute of the game. And it's petty?
For the type of game it is, one I'm at best casually interested in, having to deal with this wasn't worth my while. And, again, I was neither the first nor the last to do so in this thread. I admitted it's a great game. I admitted that, despite this, it's not my cup of tea. And I complained about one piece of the interface that seemed equal parts unnecessary and clunky. I haven't decried the game. I haven't damned it for this. I've said that it was just something that I didn't feel was worth me personally dealing with and that others seem to be saying the same thing.
Yet this is unacceptable to you? It's the most benign criticism possible. I've flat-out said I'm recommending the game to others. Whole-heartedly. But a survival-horror game is going to be a hard sell for me (in fact, the reason why is that these games often feel like the control is overly-complicated in order to make you panic and struggle with even simple tasks. See: early RE games and their tank controls. See: later RE games and their convoluted aiming. See: Alone in the Dark and its tank controls. See: Eternal Darkness and everything. Making the controls as unintuitive as possible is a mechanic in these games and one I've never enjoyed.)