jdreyer wrote on Sep 20, 2010, 04:01:
The scariest moments in video games for me that come immediately to mind: Doom Cyberdemon, HL2 Ravenholm roof runners, and the L4D Tank. The scary elements had a few components: hearing the sound of the Cyberdemon's hooves or the roof runner's clattering or the roar of the tank the first time and thinking, OMG, WTF is THAT?!? Then facing said creatures and finding out they were nearly impossible to hit/kill and did massive damage to you when they did strike you. Having to come up with a new way of dealing with said creatures you had never experienced in the heat of battle added yet another component. For me, the fear comes because my weapons have become emasculated. The game has built me up as a superhero, then takes it all away with these supercreatures.
Scary games? I still remember "Undying". Now, THAT was a great combination of horror and fps.
I also liked "Call of Cthulhu: Corners of the Earth". Great game. And those developers let me play the way I
wanted to, and did not push me to play it the way some developer wanted me to, like in "Amnesia" or "Penumbra" (RUN! RUN! RUN! Don't stomp on the head of the unconscious undead dog! DON'T! LET IT STAND UP AND HUNT YOU AGAIN!). No, thanks.
And the first two "Thief" games were also creepy in large parts for me. The atmosphere was great.
"There is no right life in the wrong one." (Theodor W. Adorno, philosopher)
"Only a Sith deals in absolutes." (Obi-Wan Kenobi, Jedi)