Beamer wrote on Sep 20, 2010, 07:16:
The part of the game you are complaining about is one of my favorite features. Love opening them drawers and doors. I think it is very well done and it adds very much to the immersion. I can't imagine any of their games without it because it is certainly a defining positive feature.
No, I get it for object manipulation, but doors?
Unless there's a point in the game where it makes sense to have to swing my mouse halfway across the mouse pad to open a door, you know, maybe where a door needs to be half opened because of a puzzle or for survival, then adding this is senseless.
To you it's immersion. To me it's simply swinging a mouse wide instead of pushing a button. No more immersive now than it was in Trespasser.
Remarkable difference of opinions here. It will forever surprise me I'm sure.
Have you really played Amnesia unbiased and longer than 30 minutes?
At many points you'll be running towards a door, while holding your breath in real life, while being chased. The reason why those parts of the game were so horribly scary (at some point I was honestly paranoid enough to think that maybe I'd get a heartattack) was because I knew that I couldn't just *click* open that door.. but had to pull it open! Yes! Pull! Because I knew the damn door wouldn't give way to the momentum of my speed! It was scary as shit! So there I was, breaking my momentum to pull that door open while hearing some creature closing up from behind!
*breathes in deep then exhales sharply* Like somebody else here mentioned.. Amnesia was more than just a fun game. It was a goddamn experience beyond anything I've ever felt.
Playing: Skyrim, World of Warcraft.
Future: Dead Space 3.