Amnesia Postmortem

Amnesia postmortem on the Frictional Games Website reflecting on the first week of availability of the survival horror game from the creators of the Penumbra series (thanks joao). The post outlines a good news/bad news situation. The good news is that, as is reflected by comments in the forums here, the game has been very well received, both by critics, and by gamers, as reviews from both have even exceeded their optimistic expectations. The bad news is that sales of the game are trailing a little below the level they need to remain in business, expressing concern that a day 0 pirate version of the game was available 24 hours before its retail release, as apparently some unscrupulous website leaked their review copy. Here's part of their assessment of this situation: "This is of course not all the income we will make from the game, but is still a bit discouraging when comparing to recent XBLA releases and similar. So why is [sic] not sales [sic] higher? Piracy? People waiting for future massive discounted sales? Game too scary / niched? Right now we have not got a clue, but hopefully it will become clearer further on." Here's their conclusion:
On almost all fronts, we area extremely pleased with this release. It has in many ways exceeded our expectations and it makes all the hard work, pay cuts, etc worth it in the end.

The most distressing thing is the sales though. Even though we are far from complaining, it feels like we do not have the financial security we would like to have, to truly be able to focus on making the best game possible. So what should we do? The things we have discussed include: Increase the cost of the game, doing a console port instead of Linux/Mac, do a less niche title and more. Now is too soon to make a decision though and we have to see how the coming weeks and months go.

Finally, I know I say this a lot but we truly mean it: Thanks to all who have supported us by buying the game, spreading the word, and what not. We hope you all will continue supporting us in the future as well! All of Frictional Games sends their finest regards and thanks for this support!
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Re: Amnesia Postmortem
Sep 20, 2010, 05:39
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Re: Amnesia Postmortem Sep 20, 2010, 05:39
Sep 20, 2010, 05:39
 
HL2 Ravenhom had a decent mood to it, but wasnt nowhere near scary. I liked the tone of it, indeed, but i was a walking army in that, so i was rather confident in what would happen.
The scariest moments in video games are in Thief series. People often mention Theif 3 and Shalebridge Cradle, indeed a masterfully crafted level. But It's topped on many levels by Thief 2, in several places (the pre-finale meeting with the pagan and their living tree monstruosities come to mind, but a lot of other moments are very high in tension and fear). The reason why Thief 2 was superior is, the expert mode gameplay, in which it was forbidden to kill anyone (except during the very finale, for obvious reasons), and in some places even knocking people unconscious was forbidden. That meant, pure stealth, creative use of your ears and brains..
In a way Amnesia recreates that by barring you from using weapons. For once you can use another part of your brain, rather than the primal reptilian part that pulls the trigger on your comfy AK47. Yeah it's satisfying making insta puree out of zombie heads, but it's nowhere scary. Amnesia is a Lovecraft fan wet dream. You're in the clothes of a Lovecraft characters, living one of his demented stories. The game oozes personality, the backstory is a very obvious nod to the Cthulhu myth, the victorian era characters and places really add up, why would we need any weapon, we win by the force of our grey matter, not by using boomsticks for once, that's what still differentiates us from primates.
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