Those Horror games like Penumbra remove too much "fun" from the gameplay.
"Fun" is purely subjective. If "fun" to you requires shooting enemies in the face and feeling empowered, then survival horror probably isn't your genre. It's not bad game design to make players feel vulnerable in a survival horror game. In fact, it's essential. If you can defeat all enemies with sufficient skill, the horror element is greatly diminished. Dead Space was not scary because if I saw a monster, I just dismembered it. The atmosphere was sometimes creepy due to the lighting and sound but the only time I was ever actually scared was when I was being chased by the invincible monster.
The biggest issue with Amnesia is the completely scripted nature of the enemy encounters. When you hear the growl and scary music starts playing, you just run to the nearest room, close the door and wait for the scary music to stop playing. I would have liked much more dynamic enemy encounters where the enemies stick around and make a more concerted effort to find you. In this regard, I think the Penumbra games were scarier than Amnesia.
In HL2 Raveholm, a level many i know regard as the creepiest level in a game ever (and even after many playthroughs), there is not a SINGLE unwinnable fight.
I imagine they don't play a lot of horror games. Even Thief 3, a non-horror game, had a much scarier level in the Shalebridge Cradle.This comment was edited on Sep 19, 2010, 19:56.