MoreLuckThanSkill wrote on Sep 19, 2010, 13:05:
I played Penumbra: Overture, one of their earlier games, and I was really, really pissed off at the control scheme for moving objects in 3d.
I'm not sure if any of you guys remember the old mid 90s game Trespass, or Trespasser, I believe, some sort of 'virtual reality' wannabe game with an island of dinosaurs, but some of the selling points included no HUD, no ammo counter, aside from the female character counting out loud, and almost the exact same manipulation of objects in 3d space, picking up rocks and tools etc. It was annoying then, and it's still annoying now.
The difference with Trespasser was that you actually had to control her arm (holding shift down took control of her hand/wrist).. move it to an object.. and hope it connected to the grid of the object to grab it. It was indeed horrible.
Amnesia you look at an object and you just click it.
MoreLuckThanSkill... I too didn't like the control scheme in Penumbra but something, somehow, feels different in Amnesia. It works perfectly fluid with a physics system that's scaringly realistic.
Try the demo and you'll buy the game.
As some of you might have read in earlier topics here: I LOVE Amnesia. It was the scariest experience of my life, but gamingwise also one of the best (and trust me, that says something). After reading this post I've arranged to buy the game for a friend's birthday to support them. These guys deserve a solid guarantee to remain in business!
Playing: Skyrim, World of Warcraft.
Future: Dead Space 3.