On almost all fronts, we area extremely pleased with this release. It has in many ways exceeded our expectations and it makes all the hard work, pay cuts, etc worth it in the end.
The most distressing thing is the sales though. Even though we are far from complaining, it feels like we do not have the financial security we would like to have, to truly be able to focus on making the best game possible. So what should we do? The things we have discussed include: Increase the cost of the game, doing a console port instead of Linux/Mac, do a less niche title and more. Now is too soon to make a decision though and we have to see how the coming weeks and months go.
Finally, I know I say this a lot but we truly mean it: Thanks to all who have supported us by buying the game, spreading the word, and what not. We hope you all will continue supporting us in the future as well! All of Frictional Games sends their finest regards and thanks for this support!
yuastnav wrote on Sep 19, 2010, 14:40:
Hah, I completely disagree.
Those games had decent, in fact very good interfaces.
It took some getting used to but it wasn't very hard or challenging, just took a little bit of time.
[VG]Reagle wrote on Sep 19, 2010, 14:03:
Another sob story by a publisher making a crap game. Wahhhhaaaaaahha, my dark game where you cant even shoot someone in and have to sneak around like a little bitch ... no one will buy. I wonder why?
Out of BUSINESS is where your going. ANOTHER ONE BITES THE DUST!
BTW wheres the free torrent ??
wtf_man wrote on Sep 19, 2010, 14:31:
I've played the Penumbra Demo. Although it was a bit interesting, I didn't buy it because of the control scheme, but I may change my mind due to the bundled pricing... not a bad deal, even if I can't stand the controls.
I also have the Amnesia demo, but I haven't had a chance to install it yet. Although people say it's a good game, if the control scheme sucks again... then I don't know what I'll do.
I really want to support Indie Devs... it seems to be our last bastion for non-consolized crap. But Damn... learn how to make an interface that is worth a shit, PLEASE!
It seems like Indies and Europeans can't make a UI to save their lives! (Euro titles being things like Aquanox, Arx, Gothic Series, etc. etc. - All have shit controls - Arx being the least messed up)
tony wrote on Sep 19, 2010, 14:33:[VG]Reagle wrote on Sep 19, 2010, 14:03:
Another sob story by a publisher making a crap game. Wahhhhaaaaaahha, my dark game where you cant even shoot someone in and have to sneak around like a little bitch ... no one will buy. I wonder why?
Out of BUSINESS is where your going. ANOTHER ONE BITES THE DUST!
BTW wheres the free torrent ??
Wow.
[VG]Reagle wrote on Sep 19, 2010, 14:03:
Another sob story by a publisher making a crap game. Wahhhhaaaaaahha, my dark game where you cant even shoot someone in and have to sneak around like a little bitch ... no one will buy. I wonder why?
Out of BUSINESS is where your going. ANOTHER ONE BITES THE DUST!
BTW wheres the free torrent ??
MoreLuckThanSkill wrote on Sep 19, 2010, 13:05:
I played Penumbra: Overture, one of their earlier games, and I was really, really pissed off at the control scheme for moving objects in 3d.
Amnesia looked graphically much improved, but very similar to the Penumbra series, so I didn't buy it or even try the demo yet. I was hoping to get used to the 3d control scheme enough in Penumbra to not totally cloud my opinion of Amnesia.
MoreLuckThanSkill wrote on Sep 19, 2010, 13:05:Yes, if they aren't huge companies like EA/activision, generally game companies live release to release (just like most people live paycheck to paycheck). Even companies that release successful titles like Looking Glass (system shock and thief among others) went out of business. Look at introversion, they released the game darwinia and a few others and they nearly went under. This is also one reason why games are often rushed out. The dev has spent nearly all of their money, and can't afford to hold it back another month or two for polish. Its either release now, or close down. Another reason is the publisher is pressuring the devs because they are jerks.
I am still debating whether or not to get it, but I have to ask, is EVERY company aside from Blizzard basically about to fail if their game doesn't sell X million copies the first week? What is wrong with this industry?