Amnesia Postmortem

Amnesia postmortem on the Frictional Games Website reflecting on the first week of availability of the survival horror game from the creators of the Penumbra series (thanks joao). The post outlines a good news/bad news situation. The good news is that, as is reflected by comments in the forums here, the game has been very well received, both by critics, and by gamers, as reviews from both have even exceeded their optimistic expectations. The bad news is that sales of the game are trailing a little below the level they need to remain in business, expressing concern that a day 0 pirate version of the game was available 24 hours before its retail release, as apparently some unscrupulous website leaked their review copy. Here's part of their assessment of this situation: "This is of course not all the income we will make from the game, but is still a bit discouraging when comparing to recent XBLA releases and similar. So why is [sic] not sales [sic] higher? Piracy? People waiting for future massive discounted sales? Game too scary / niched? Right now we have not got a clue, but hopefully it will become clearer further on." Here's their conclusion:
On almost all fronts, we area extremely pleased with this release. It has in many ways exceeded our expectations and it makes all the hard work, pay cuts, etc worth it in the end.

The most distressing thing is the sales though. Even though we are far from complaining, it feels like we do not have the financial security we would like to have, to truly be able to focus on making the best game possible. So what should we do? The things we have discussed include: Increase the cost of the game, doing a console port instead of Linux/Mac, do a less niche title and more. Now is too soon to make a decision though and we have to see how the coming weeks and months go.

Finally, I know I say this a lot but we truly mean it: Thanks to all who have supported us by buying the game, spreading the word, and what not. We hope you all will continue supporting us in the future as well! All of Frictional Games sends their finest regards and thanks for this support!
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104 Replies. 6 pages. Viewing page 6.
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Re: Amnesia Postmortem
Sep 19, 2010, 13:05
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Re: Amnesia Postmortem Sep 19, 2010, 13:05
Sep 19, 2010, 13:05
 
I think the issue is much more "relatively unknown niche game" than piracy. To me, it's in the 'risk' category of buying. If I played it at a friend's place, that would probably make the decision, but without any first-hand experience with it, I'm leery about jumping in.
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Re: Amnesia Postmortem
Sep 19, 2010, 13:05
Mac
3.
Re: Amnesia Postmortem Sep 19, 2010, 13:05
Sep 19, 2010, 13:05
Mac
 
Pre-ordered it myself - but it's still on my "to play" list - reviews look good though
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Re: Amnesia Postmortem
Sep 19, 2010, 13:05
2.
Re: Amnesia Postmortem Sep 19, 2010, 13:05
Sep 19, 2010, 13:05
 
I played Penumbra: Overture, one of their earlier games, and I was really, really pissed off at the control scheme for moving objects in 3d.

I'm not sure if any of you guys remember the old mid 90s game Trespass, or Trespasser, I believe, some sort of 'virtual reality' wannabe game with an island of dinosaurs, but some of the selling points included no HUD, no ammo counter, aside from the female character counting out loud, and almost the exact same manipulation of objects in 3d space, picking up rocks and tools etc. It was annoying then, and it's still annoying now.

That control issue aside, I thought Penumbra was still a very good indie game, I bought it in that Indie sales bundle awhile back where you name your own price... I gave 30 bucks for the 4-5 games(I think they added one afterwards.)

Amnesia looked graphically much improved, but very similar to the Penumbra series, so I didn't buy it or even try the demo yet. I was hoping to get used to the 3d control scheme enough in Penumbra to not totally cloud my opinion of Amnesia.

I am still debating whether or not to get it, but I have to ask, is EVERY company aside from Blizzard basically about to fail if their game doesn't sell X million copies the first week? What is wrong with this industry?

PS. Amnesia makers, the biggest problem with your game is your horrible 3d control for object manipulation... just my opinion.
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Re: Amnesia Postmortem
Sep 19, 2010, 12:53
mag
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Re: Amnesia Postmortem Sep 19, 2010, 12:53
Sep 19, 2010, 12:53
mag
 
I feel bad for waiting to buy what everyone says is an amazing game. I might have to go shell out the cash, now...
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