MoreLuckThanSkill wrote on Sep 19, 2010, 13:05:
I played Penumbra: Overture, one of their earlier games, and I was really, really pissed off at the control scheme for moving objects in 3d.
Amnesia looked graphically much improved, but very similar to the Penumbra series, so I didn't buy it or even try the demo yet. I was hoping to get used to the 3d control scheme enough in Penumbra to not totally cloud my opinion of Amnesia.
To me, the manipulation system feels more responsive than Overture - I don't think I've found it to be frustrating in Amnesia at all. You also don't need to rotate many objects to complete puzzles or try to kill dogs with a hammer, so it's mostly tossing crates around, opening doors and drawers, etc.
As far as graphics go, the textures can be a bit cartoonish and the poly counts low, but the lighting effects (EDIT: which are much improved over their past games) are where the engine excels, so it sort of balances out in the middle.
Yes, it IS a similar style of game to Overture and uses a similar control system, but much more effort has been put into the storyline and presentation. They really ramp up the disturbing factor in this one! You should at least give the demo a shot to see if if feels any better to you (especially before lecturing Frictional about it).