Amnesia Postmortem

Amnesia postmortem on the Frictional Games Website reflecting on the first week of availability of the survival horror game from the creators of the Penumbra series (thanks joao). The post outlines a good news/bad news situation. The good news is that, as is reflected by comments in the forums here, the game has been very well received, both by critics, and by gamers, as reviews from both have even exceeded their optimistic expectations. The bad news is that sales of the game are trailing a little below the level they need to remain in business, expressing concern that a day 0 pirate version of the game was available 24 hours before its retail release, as apparently some unscrupulous website leaked their review copy. Here's part of their assessment of this situation: "This is of course not all the income we will make from the game, but is still a bit discouraging when comparing to recent XBLA releases and similar. So why is [sic] not sales [sic] higher? Piracy? People waiting for future massive discounted sales? Game too scary / niched? Right now we have not got a clue, but hopefully it will become clearer further on." Here's their conclusion:
On almost all fronts, we area extremely pleased with this release. It has in many ways exceeded our expectations and it makes all the hard work, pay cuts, etc worth it in the end.

The most distressing thing is the sales though. Even though we are far from complaining, it feels like we do not have the financial security we would like to have, to truly be able to focus on making the best game possible. So what should we do? The things we have discussed include: Increase the cost of the game, doing a console port instead of Linux/Mac, do a less niche title and more. Now is too soon to make a decision though and we have to see how the coming weeks and months go.

Finally, I know I say this a lot but we truly mean it: Thanks to all who have supported us by buying the game, spreading the word, and what not. We hope you all will continue supporting us in the future as well! All of Frictional Games sends their finest regards and thanks for this support!
View : : :
11.
 
Re: Amnesia Postmortem
Sep 19, 2010, 14:14
11.
Re: Amnesia Postmortem Sep 19, 2010, 14:14
Sep 19, 2010, 14:14
 
MoreLuckThanSkill wrote on Sep 19, 2010, 13:05:
I played Penumbra: Overture, one of their earlier games, and I was really, really pissed off at the control scheme for moving objects in 3d.

Amnesia looked graphically much improved, but very similar to the Penumbra series, so I didn't buy it or even try the demo yet. I was hoping to get used to the 3d control scheme enough in Penumbra to not totally cloud my opinion of Amnesia.

To me, the manipulation system feels more responsive than Overture - I don't think I've found it to be frustrating in Amnesia at all. You also don't need to rotate many objects to complete puzzles or try to kill dogs with a hammer, so it's mostly tossing crates around, opening doors and drawers, etc.

As far as graphics go, the textures can be a bit cartoonish and the poly counts low, but the lighting effects (EDIT: which are much improved over their past games) are where the engine excels, so it sort of balances out in the middle.

Yes, it IS a similar style of game to Overture and uses a similar control system, but much more effort has been put into the storyline and presentation. They really ramp up the disturbing factor in this one! You should at least give the demo a shot to see if if feels any better to you (especially before lecturing Frictional about it).
Date
Subject
Author
1.
Sep 19, 2010Sep 19 2010
2.
Sep 19, 2010Sep 19 2010
7.
Sep 19, 2010Sep 19 2010
8.
Sep 19, 2010Sep 19 2010
 11.
Sep 19, 2010Sep 19 2010
  Re: Amnesia Postmortem
12.
Sep 19, 2010Sep 19 2010
54.
Sep 20, 2010Sep 20 2010
36.
Sep 19, 2010Sep 19 2010
53.
Sep 20, 2010Sep 20 2010
64.
Sep 20, 2010Sep 20 2010
65.
Sep 20, 2010Sep 20 2010
66.
Sep 20, 2010Sep 20 2010
3.
Sep 19, 2010Sep 19 2010
4.
Sep 19, 2010Sep 19 2010
5.
Sep 19, 2010Sep 19 2010
6.
Sep 19, 2010Sep 19 2010
9.
Sep 19, 2010Sep 19 2010
14.
Sep 19, 2010Sep 19 2010
17.
Sep 19, 2010Sep 19 2010
10.
Sep 19, 2010Sep 19 2010
13.
Sep 19, 2010Sep 19 2010
15.
Sep 19, 2010Sep 19 2010
19.
Sep 19, 2010Sep 19 2010
20.
Sep 19, 2010Sep 19 2010
25.
Sep 19, 2010Sep 19 2010
37.
Sep 19, 2010Sep 19 2010
39.
Sep 19, 2010Sep 19 2010
16.
Sep 19, 2010Sep 19 2010
18.
Sep 19, 2010Sep 19 2010
21.
Sep 19, 2010Sep 19 2010
22.
Sep 19, 2010Sep 19 2010
23.
Sep 19, 2010Sep 19 2010
24.
Sep 19, 2010Sep 19 2010
26.
Sep 19, 2010Sep 19 2010
28.
Sep 19, 2010Sep 19 2010
27.
Sep 19, 2010Sep 19 2010
29.
Sep 19, 2010Sep 19 2010
34.
Sep 19, 2010Sep 19 2010
30.
Sep 19, 2010Sep 19 2010
31.
Sep 19, 2010Sep 19 2010
32.
Sep 19, 2010Sep 19 2010
33.
Sep 19, 2010Sep 19 2010
35.
Sep 19, 2010Sep 19 2010
40.
Sep 19, 2010Sep 19 2010
42.
Sep 19, 2010Sep 19 2010
44.
Sep 19, 2010Sep 19 2010
45.
Sep 19, 2010Sep 19 2010
46.
Sep 19, 2010Sep 19 2010
47.
Sep 19, 2010Sep 19 2010
58.
Sep 20, 2010Sep 20 2010
43.
Sep 19, 2010Sep 19 2010
61.
Sep 20, 2010Sep 20 2010
62.
Sep 20, 2010Sep 20 2010
74.
Sep 20, 2010Sep 20 2010
77.
Sep 20, 2010Sep 20 2010
81.
Sep 20, 2010Sep 20 2010
86.
Sep 20, 2010Sep 20 2010
87.
Sep 20, 2010Sep 20 2010
        Re: Amnesia Postmortem
88.
Sep 20, 2010Sep 20 2010
         Re: Amnesia Postmortem
90.
Sep 20, 2010Sep 20 2010
          Re: Amnesia Postmortem
92.
Sep 20, 2010Sep 20 2010
           Re: Amnesia Postmortem
94.
Sep 20, 2010Sep 20 2010
            Re: Amnesia Postmortem
95.
Sep 20, 2010Sep 20 2010
             Re: Amnesia Postmortem
98.
Sep 20, 2010Sep 20 2010
             Re: Amnesia Postmortem
99.
Sep 20, 2010Sep 20 2010
           Re: Amnesia Postmortem
100.
Sep 21, 2010Sep 21 2010
            Re: Amnesia Postmortem
101.
Sep 21, 2010Sep 21 2010
             Re: Amnesia Postmortem
102.
Sep 21, 2010Sep 21 2010
              Re: Amnesia Postmortem
103.
Sep 21, 2010Sep 21 2010
               Re: Amnesia Postmortem
38.
Sep 19, 2010Sep 19 2010
41.
Sep 19, 2010Sep 19 2010
60.
Sep 20, 2010Sep 20 2010
48.
Sep 19, 2010Sep 19 2010
49.
Sep 19, 2010Sep 19 2010
50.
Sep 19, 2010Sep 19 2010
51.
Sep 19, 2010Sep 19 2010
55.
Sep 20, 2010Sep 20 2010
56.
Sep 20, 2010Sep 20 2010
57.
Sep 20, 2010Sep 20 2010
52.
Sep 19, 2010Sep 19 2010
59.
Sep 20, 2010Sep 20 2010
63.
Sep 20, 2010Sep 20 2010
70.
Sep 20, 2010Sep 20 2010
71.
Sep 20, 2010Sep 20 2010
72.
Sep 20, 2010Sep 20 2010
73.
Sep 20, 2010Sep 20 2010
67.
Sep 20, 2010Sep 20 2010
68.
Sep 20, 2010Sep 20 2010
69.
Sep 20, 2010Sep 20 2010
75.
Sep 20, 2010Sep 20 2010
76.
Sep 20, 2010Sep 20 2010
80.
Sep 20, 2010Sep 20 2010
82.
Sep 20, 2010Sep 20 2010
83.
Sep 20, 2010Sep 20 2010
85.
Sep 20, 2010Sep 20 2010
        Re: Amnesia Postmortem
84.
Sep 20, 2010Sep 20 2010
91.
Sep 20, 2010Sep 20 2010
        Re: Amnesia Postmortem
78.
Sep 20, 2010Sep 20 2010
79.
Sep 20, 2010Sep 20 2010
89.
Sep 20, 2010Sep 20 2010
96.
Sep 20, 2010Sep 20 2010
97.
Sep 20, 2010Sep 20 2010
104.
Sep 21, 2010Sep 21 2010
93.
Sep 20, 2010Sep 20 2010