On Deus Ex: Human Revolution and Consoles

The Deus Ex: Human Revolution interview on Computer and Video Games sits down with Eidos Montreal's Jean François Dugas, director of Deus Ex: Human Revolution, the upcoming continuation of the action/RPG series first created by ION Storm. Along the way Jean François addresses concerns that attempting to appeal to a broader audience will create a "consolified" game, which will turn off PC gamers:
Absolutely not. I think PC is a great platform, but I think consoles are a great platform, too. Back in the '90s, games on the two platforms were very different, but I think these days it's all about bringing things together - movies, TV, music - they're all converging in the same places for everyone to access. I see it as convergence, and it's the same for games.

We didn't think, 'Oh, it's coming to console; it has to be easy'. We can have a very deep experience, but it's important that if you want to just jump in to it, you can jump in to it. It's not about removing complexity or cutting possibilities: it's about the way the complexity is introduced.
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Re: On Deus Ex: Human Revolution and Consoles
Sep 13, 2010, 07:09
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Re: On Deus Ex: Human Revolution and Consoles Sep 13, 2010, 07:09
Sep 13, 2010, 07:09
 
J wrote on Sep 13, 2010, 06:29:
I remember when I first played the demo and I didn't like it. I didn't like the limited ammunition, I didn't know what I was supposed to be doing because I tried to rush through it - I basically tried playing it like an FPS, trying to take out every enemy, and I came undone.

I think all of us did that the first time. I had the same experience my first time through the game but as you said you eventually come back to it and try different things. Very few games accommodate that kind of approach, most times these days there is a simple, scripted method for going through the game.

q[DX made me appreciate depth in gaming like no other game has.
I haven't even seen many games with the depth of Deus Ex. What's more scary is that the games own developers don't even seem to understand how they accomplished it if you listen to their commentaries and interviews. It's like Deus Ex was an accident that will probably never repeat in the industry.
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