J wrote on Sep 13, 2010, 06:29:
I remember when I first played the demo and I didn't like it. I didn't like the limited ammunition, I didn't know what I was supposed to be doing because I tried to rush through it - I basically tried playing it like an FPS, trying to take out every enemy, and I came undone.
I think all of us did that the first time. I had the same experience my first time through the game but as you said you eventually come back to it and try different things. Very few games accommodate that kind of approach, most times these days there is a simple, scripted method for going through the game.
q[DX made me appreciate depth in gaming like no other game has.
I haven't even seen many games with the depth of Deus Ex. What's more scary is that the games own developers don't even seem to understand how they accomplished it if you listen to their commentaries and interviews. It's like Deus Ex was an accident that will probably never repeat in the industry.