On Deus Ex: Human Revolution and Consoles

The Deus Ex: Human Revolution interview on Computer and Video Games sits down with Eidos Montreal's Jean François Dugas, director of Deus Ex: Human Revolution, the upcoming continuation of the action/RPG series first created by ION Storm. Along the way Jean François addresses concerns that attempting to appeal to a broader audience will create a "consolified" game, which will turn off PC gamers:
Absolutely not. I think PC is a great platform, but I think consoles are a great platform, too. Back in the '90s, games on the two platforms were very different, but I think these days it's all about bringing things together - movies, TV, music - they're all converging in the same places for everyone to access. I see it as convergence, and it's the same for games.

We didn't think, 'Oh, it's coming to console; it has to be easy'. We can have a very deep experience, but it's important that if you want to just jump in to it, you can jump in to it. It's not about removing complexity or cutting possibilities: it's about the way the complexity is introduced.
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Re: On Deus Ex: Human Revolution and Consoles
Sep 13, 2010, 04:50
54.
Re: On Deus Ex: Human Revolution and Consoles Sep 13, 2010, 04:50
Sep 13, 2010, 04:50
 
Then someone figured out how to get through the entire game with a zero body count. Deus Ex was such an emergent game with so many options, that a savvy player could actually do things that the developer thought was impossible, without resorting to bugs and glitches.

This. If somebody played Deus Ex without ever thinking outside the box, they missed out on the game's greatest strength. Judging by the comments in this thread, it seems like some people never thought outside the box and played through the game in the least creative way possible. Although DX3 appears to be offering combat, stealth and diplomacy options, I highly doubt there will be as much emergent gameplay as there was in DX.

Another great thing about DX was the attention to detail. Almost every little thing you did was acknowledged by the game. If you killed everyone on Liberty Island, characters would acknowledge that. If you killed no one on Liberty Island, characters would acknowledge that. If you left Gunther in his cell, characters would acknowledge that. If you hung out in the ladies restroom, characters would acknowledge that.
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