eRe4s3r wrote on Sep 4, 2010, 22:16:
But why were you scared? You can throw random things so it moves away from you (don't tell me i am the only one who tried throwing a bible at it? (or the only one who noticed thats the kind of books that are in the shelves) :D), then just jump or sprint to the next box and thats it - the only part that was tricky is timing the throws of the bait with the turning of the wheel (you need at least 2 passes). And figuring out trick of course. The many crates do make it blatantly obvious though.
Found that part the least scary of all since there was a definitive safe zone logic there, once you realize that its not even horror anymore, as you have a 100% failsafe method to escape - jump on a crate. If the crates would dissolve once you are on , and the monster would only cause ripples and not splashes then that would be more scary...
I have to admit this is why i dislike horror games, often i analyze a situation by running into it without care once (and dieing from it, probably ,p) and then building a tactic to fit the reaction of the game. The best horror is the one that is unpredictable like the going insane thing, thats actually neat.
I figured all that out too. I also threw the bibles which didnt help, though throwing dead meat helped distracting.
The point that scared the hell out of me was running away from it while hearing it chasing me RIGhT behind me. And after that, I threw the flesh and then used the turning wheel for the gate but was too slow, so I heard it come back at me and I ducked through the gate and ran to the door that didnt push open but had to be pulled open. Realizing that got dispair running through my spine, and I died quickly after.
Those were the moments that scared me. Not the setting per se.
Besides, it's a matter of opinion about what horror is. But looking out for the unexpected was pretty scary too! It just didnt get my adrenaline pumping like it did at the water part.
Playing: Skyrim, World of Warcraft.
Future: Dead Space 3.