No you creepster, you pay how much the person that owns it is charging. If you do not feel it is worth what they are charging you wait. And while you wait you do not play it.
You can regurgitate the same claim as many times as you want but you're not actually providing any reasoning for it. Like I said, if the publisher and/or developer gets the same amount of money from both the pirate and the non-pirate, why does it matter when the game is actually played? It certainly doesn't matter to the publisher/developer. They still see the same amount of profit.
Please try to support your argument with something more substantial than "YOU'RE WRONG CUZ I SAID SO!!!1!"
But Customer A got the value of the game when it was full price, yet he didn't pay for it until it wasn't full price.
What are you blathering about? The value of the game depends on the experience the consumer has when playing it. The game's asking price is completely irrelevant. A game that costs $20 is often more enjoyable than games that cost $60. As such, I'd have no problem paying more than the asking price for it.
For example, I bought Psychonauts directly from Double Fine for $30. I could have gotten the game for under $5 elsewhere. However, I was willing to pay $30 because that's how much I felt the game was worth. Are you honestly telling me that if everybody did things like this, the industry would suffer?
A game would come out and no one would buy it. Why? Because they're waiting for the price to fall while they play it anyway. Of course, the net result is the price would NEVER fall and the honest customers get screwed.
Two problems with that argument:
First of all, your knowledge of economics is severely lacking. Less demand + high supply = lower prices. If nobody buys a game at full price, the price will inevitably drop until people do buy it.
Secondly, the people you describe obviously don't ascribe to my moral values. I pay what I feel a game is worth. If I play a game and love it, I'll pay full price (sometimes even more). If I think it's just decent, I'll wait for the price to drop. If I hate it, I won't buy it at all.
You're making the flawed assumption that I always wait for games to hit the bargain bin before buying them. This is incorrect. If my primary goal was to save money, I wouldn't buy games at all. But I do buy games because my primary goal is to reward developers for the games they make. The better the game, the greater the reward. Logical stuff, really. If everyone ascribed to this philosophy, there would be fewer crappy games and marketing would be a much smaller factor in a game's success. Games would be judged on quality above all else.
Your actions, and failure to realize they're wrong, makes you a dictionary definition.
Funny that you mention "wrong" and "dictionary" in the same sentence. If you look up "wrong" in the dictionary, do you see a description of my actions? No, I didn't think so. Do you really not understand that morality is subjective? That different people hold different values? This argument should provide sufficient evidence of that. If morals were absolute, we'd have nothing to argue about.
I'd ask you to provide a more compelling argument but I already know that's not going to happen. It's impossible, really, because your argument consists of inherently subjective beliefs. The only thing you can do is keep saying "YOU'RE WRONG!" ad nauseum.