gameplay is ultimately less important than re-enchanting the gaming public with antiquated game design.
It's not that I disagree with the validity of this statement, it's more that you phrase it and mean it in a derogatory way.
There is nothing wrong with tried and true gameplay. Dozens of RTS games have come and gone over the years, some trying to reinvent the wheel and often only succeeded in making an overly complicated unbalanced and thus un-fun game.
Others tried to strip things down to focus on controlling smaller unit formations, and while there was some interesting concepts there, it didn't result in that great of an overall experience.