Verno wrote on Aug 5, 2010, 19:20:
That's not a complete list of units in the game, it doesn't even include two entire divisions of the factions. If we're comparing a modern game then we're including the expansions of a four year old title.
Maybe we should talk about the original COH, since we're talking only about Wings of Liberty here. Let's not compare apples to oranges here.
No, you are wrong again. There was no other at that time the capability to do battles on the scale of CoH with the same level graphical fidelity, physics and so on. It was a design decision and this is easily apparent when you install a few mods that up the unit count and see the engine limitations firsthand.
The ability of the engine to render units on screen does not affect how the units are grouped or controlled. Having the AI make decisions for individual soldiers require more processing power and taxes the engine more - refuting your argument that the lack of ability to control individual soldiers is due to the limitations of the engine.
I suspect if I posted one word ten times you would respond that many times just to have the last word so instead I will save us both the trouble.
I understand the desire to end this "discussion", and that's fine. Simply walking away and not responding is one way to do it. But using an offensive fallacy as your exit strategy, how very mature and classy of you Verno.
This comment was edited on Aug 5, 2010, 19:51.