More StarCraft II Sales Figures

With StarCraft II: Wings of Liberty sitting atop the UK multi-format sales charts, the first PC-only title to top that list so far this year, MCV points out that Blizzard's real-time strategy sequel has sold more copies in the UK in five days that the original StarCraft has sold over its 12-year lifespan. This is all the more impressive when knowing this is purely based on physical copies, and does not account for digital distribution.
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Re: More StarCraft II Sales Figures
Aug 5, 2010, 18:27
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Re: More StarCraft II Sales Figures Aug 5, 2010, 18:27
Aug 5, 2010, 18:27
 
Verno wrote on Aug 5, 2010, 17:23:
Lowering the unit cap and clustering units into groups alone is an act designed to simply the gameplay.

CoH features a much larger cast of units in multiplayer than Starcraft 2 and that's without going into the engine limitations given the graphical fidelity of the game. Their approach was arguably necessary for their particular product. It in no way affects the actual strategy and flow of gameplay though. CoH has considerably deep high level play much like Starcraft and unlike pretty much every other RTS disappointment from the past ten years.

Starcraft 2 features 46 units, while COH features 40. That's counting mirror units like Axis Sniper and Allied Sniper. And engine limitations may affect the maximum unit cap, but that doesn't account for the group mechanism. No longer being able to control individual soldiers and relying on AI to position your individual troops is simplifying the game. And saying army size doesn't affect the strategy or flow of gameplay is wrong. Controlling a company of men or a platoon of men does not result in the exact same strategies or gameplay.
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