Op Ed

The Bottom Feeder: Sometimes It's OK To Steal My Games. By Jeff Vogel (Spiderweb Software). Thanks Verno.
I admit to being a little bit nervous about writing this. The sad truth is that, these days, it is so easy to pirate single-player PC games that most gamers only have to pay for them if they want to pay for them. And there is strong evidence (links below) to indicate that they usually don't want to pay for them. So giving people ammunition they can use to convince themselves that they shouldn't pay for my games seems perilous, especially since they are, after all, how I support my family. But I got into the blogging game to write about the reality of the game biz from the viewpoint of my shadowy little corner, and piracy is a huge part of it, so here we go.

The Game Beat - How game publishers Captivate journalists with junkets. Thanks GamePolitics.
While many outlets somehow disclose when coverage comes as a result of a publisher-funded junket, Grant worries that gamers don't really understand what goes into the game previews they read. "From what I can tell... readers do not realize the nature and frequency of events like these and, even more disappointingly, most of them don't seem to care," he said. "It's not a matter of whether or not I trust my writers to remain impartial in the face of gifts and free trips; it's more a matter of whether readers can continue to place their trust in us if they know we accept those things."

Extra Credits - Video Games & Bad Writing. Thanks Morris.
Daniel Floyd's new show debuts, discussing "video game writing and the importance of narrative."

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Re: piracy
Jul 30, 2010, 15:57
12.
Re: piracy Jul 30, 2010, 15:57
Jul 30, 2010, 15:57
 
When I was in 4th grade we would copy c64 games. All the popular kids did this. We still bought games to the degree we could afford or get as presents. Copying was rampant those days, the amiga days, early PC days until now. Games are still made and usually are cheaper now than they used to be so I don't think sharing is going to kill anything anytime soon. With all the people I shared games with I never met anyone who didn't also buy as much as they could afford. Because of the rise of demos I cannot remember the last time I downloaded a pirated version of a game. But I do remember the last several were all to make games I had payed for be playable without the DRM (no CD hacks, etc.). I say make demos easily available. Put donation buttons on your website. Don't sweat non-commercial copying / sharing. Talk to your fans and do other things to encourage people to spend money. DRM and the like doesn't stop your game from ending up cracked and shared as soon as it is available so don't piss off your customers if you can help it.

-Karl
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