Op Ed

The Bottom Feeder: Sometimes It's OK To Steal My Games. By Jeff Vogel (Spiderweb Software). Thanks Verno.
I admit to being a little bit nervous about writing this. The sad truth is that, these days, it is so easy to pirate single-player PC games that most gamers only have to pay for them if they want to pay for them. And there is strong evidence (links below) to indicate that they usually don't want to pay for them. So giving people ammunition they can use to convince themselves that they shouldn't pay for my games seems perilous, especially since they are, after all, how I support my family. But I got into the blogging game to write about the reality of the game biz from the viewpoint of my shadowy little corner, and piracy is a huge part of it, so here we go.

The Game Beat - How game publishers Captivate journalists with junkets. Thanks GamePolitics.
While many outlets somehow disclose when coverage comes as a result of a publisher-funded junket, Grant worries that gamers don't really understand what goes into the game previews they read. "From what I can tell... readers do not realize the nature and frequency of events like these and, even more disappointingly, most of them don't seem to care," he said. "It's not a matter of whether or not I trust my writers to remain impartial in the face of gifts and free trips; it's more a matter of whether readers can continue to place their trust in us if they know we accept those things."

Extra Credits - Video Games & Bad Writing. Thanks Morris.
Daniel Floyd's new show debuts, discussing "video game writing and the importance of narrative."

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Re: Op Ed
Jul 30, 2010, 12:55
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Re: Op Ed Jul 30, 2010, 12:55
Jul 30, 2010, 12:55
 
Bill Borre wrote on Jul 30, 2010, 12:01:
If you are not willing to pay people to create products you enjoy, then no one has any incentive to create things you enjoy and you do not effect the decisions on the types of things that are developed for the marketplace. Dollars are votes.

Best post of the month.
This is so true. It's not a matter of being 'in it for the money', game developers have bills like everyone else. If game X sells well and game Y does not, guess which game will get a sequel, or expansion packs?
Every time someone buys a game they are saying to the free market "we like this, make more stuff like this". This is why casual games had such a boom. People who liked them, tended to buy them, and a whole bunch of hardcore game devs started making match-3 puzzle games as a result.
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