It's been mentioned here before, because UE3 is a deferred renderer engine, but no one here seems to care.
Personally I never once turned AA on in a game, never felt it was worth the performance hit, but my computer is old now and my primary monitor is a 19" CRT so I'd get little out of it. Until I finally buy a new PC and 2 24" LCDs in a month or two I'll reserve commentary about how useful I find it.
Beamer wrote on Jul 27, 2010, 18:28:
Personally I never once turned AA on in a game, never felt it was worth the performance hit, but my computer is old now and my primary monitor is a 19" CRT so I'd get little out of it. Until I finally buy a new PC and 2 24" LCDs in a month or two I'll reserve commentary about how useful I find it.
Put the control in your customers' hands, dummies. Perhaps ATI is trying to position themselves as the anti-enthusiast option.
"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter"Bakhtosh Redclaw Nar Kiranka
LightAssassin wrote on Jul 27, 2010, 13:30:Bumpy wrote on Jul 27, 2010, 13:03:
Ferrari with only an automatic transmission.
Funnily enough this has been brought up in the car world, and has been mentioned to be likely in the future. How things can change =)
MeNameisMUD wrote on Jul 27, 2010, 13:53:
I just wanted to clear up a misconception...
SC2's rendering engine is what they call a defered renderer. More and more developers are using this technique because it simplifies the renderer and minimizes shader bloat (among other things).
It is NOT possible to support AA natively in a defered renderer using DX9 (which SC2 is). the only real option is control panel AA or moving to DX10/11.
MeNameisMUD wrote on Jul 27, 2010, 13:53:I'm going to take your word for that, I have no idea if you are correct or not. Assuming you are correct, excellent information. While someone more versed in the subject might have a counter to your information, I don't. Hence, for now, I'll withdraw my previous complaint that Blizzard didn't include AA natively.
SC2's rendering engine is what they call a defered renderer. More and more developers are using this technique because it simplifies the renderer and minimizes shader bloat (among other things).
It is NOT possible to support AA natively in a defered renderer using DX9 (which SC2 is). the only real option is control panel AA or moving to DX10/11.
Dades wrote on Jul 27, 2010, 14:45:
What are you talking about? You sound like the one with anger issues. Wanting a feature in a game doesn't mean you need to get up on a podium and play videogame politics. People can have a relatively minor complaint about a game without you blowing it out of proportion. You paint this stupid picture of people stomping their feet and acting like children when most people here have been very conservative and reasonable about it.
Dades wrote on Jul 27, 2010, 14:45:
Do you really live in a universe where if people like something then they can never have an issue with it? If they discover something that bothers them then they must immediately return the product and hate the company? That sounds like a pretty fucking stupid place to me.
Stanly Manly wrote on Jul 27, 2010, 14:38:
I'm sure you won't demand refunds for the game.
Rhett wrote on Jul 27, 2010, 14:00:
Never really liked using AA due to the drastic performance hog it can become. Even when my computer was above and beyond said games, it wasn't necessary. Played the beta nearly maxed, it still looked fantastic without AA on a high resolution. Dunno why people are so obsessed about it.