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On StarCraft II Anti-aliasing

Today is launch day for StarCraft II: Wings of Liberty, Blizzard's real-time sequel that's been a dozen years in the making (or waiting, at least). There is a Known Issues - Technical Support related list and a Current list of bugs on the StarCraft II Forums outlining issues with the game (thanks Big Download). Also, since there turns out to be no option within the game to activate anti-aliasing, there's a post on PC Games Hardware explaining how to turn this on in the control panel for NVIDIA graphics cards. As there is no corresponding option for ATI owners, they have word from ATI on why, saying: "third parties found that 4x AA led to a reduction in fps rendering at lower screen resolutions, which only became more noticeable at larger resolutions. After evaluating our options, our engineering team opted not to provide AA support for StarCraft II within the Catalyst Control Center, even though the competition has included AA support in their driver at launch. We are committed to making AA perform at an acceptable level before we release it to our customers. We will continue to work with Blizzard on this matter and hope to offer our customers an acceptable AA solution at a later date." On a related note, PC Perspective has an article on this topic that includes benchmarks for NVIDIA accelerators showing what sort of performance hit this entails. On a semi-related note, there is a StarCraft II Q&A with Blizzard's Rob Pardo on USATODAY.com discussing the game in general terms.
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8. Re: On StarCraft II Anti-aliasing Jul 27, 2010, 11:33 yonder
 
And they just *HAPPEN* to announce this on launch day? mmhm.

What's the payout on 20 bucks on nVidia collusion? I'm somewhat interested.
 
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7. Re: On StarCraft II Anti-aliasing Jul 27, 2010, 11:27 Mr. Tact
 
You basically remake a game with new graphics in 2010 and leave out anti-aliasing? WTF?! Unusually bad for Blizzard.  



Truth is brutal. Prepare for pain.
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6. Re: On StarCraft II Anti-aliasing Jul 27, 2010, 11:16 Paketep
 
No AA in 2010?. Not even for W7?.

Congrats, Blizzard. Really didn't think anybody could surpass Epic in ineptitude in that department, although the lack of LAN and the forced Battle.Net, RealID, etc should have given me a clue.
 
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5. Re: On StarCraft II Anti-aliasing Jul 27, 2010, 11:14 Dades
 
Use RadeonPro to force on AA or rename the SC2 exe to bioshock.exe and then force AA in the CCC. Both video card companies were bitching at Blizzard long before release, I can't blame either, this is Blizzards fault.  
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4. Re: On StarCraft II Anti-aliasing Jul 27, 2010, 10:53 Creston
 
Yeah, this is pretty fucking pathetic on ATI's part. (and less so on Blizzard's for not just putting it in the game to begin with.)

I'm sure my 5850 could handle drawing all teh awesome graphix of SC2 with AA enabled...

The first real PC-centric title in a long time, and it doesn't have fucking AA out of the box. Unbelievable.

Creston
 
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3. Re: On StarCraft II Anti-aliasing Jul 27, 2010, 10:50 fujiJuice
 
Zyrxil wrote on Jul 27, 2010, 10:40:
/palmface
How about letting your customers choose what is acceptable, ATI? Exe-name dependent AA, what a joke.

Seriously, if someone has sense enough to go into the control panel and enable it, I would think they could come to the conclusion about why their FPS dropped. If they are ok with that, so what, if they aren't, they will turn it off again.
 
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2. Re: On StarCraft II Anti-aliasing Jul 27, 2010, 10:49 Watter
 
When a console game is ported to the PC and lacks AA, I get annoyed and call it a poor port. How is it possible that a triple-A PC specific game is released in 2010 without full and complete high performance AA support? From the articles it seems like Blizzard not only doesn't have a control built into their game for setting AA, it's engine is actually not built to support it natively. AMD and Nvdia are having to write specific optimizations to their drivers to support it.

It boggles the mind...

 
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1. Re: On StarCraft II Anti-aliasing Jul 27, 2010, 10:40 Zyrxil
 
/palmface
How about letting your customers choose what is acceptable, ATI? Exe-name dependent AA, what a joke.
 
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