Op Ed

Greywardens.com - Is Dragon Age II the End of BioWare as a Traditional RPG Creator?
Teasing me with something as open and infinitely superior in its complexity as was Dragon Age: Origins, only to follow up with something that is simply NOT in the same style or genre, is completely and utterly unfair. As a gamer and a fan, I care how much profit BioWare makes only insofar as it keeps them afloat to continue making more cool stuff that I like. Selfish, but true of most gamers. I don’t want to see things get blanded away from the features and elements that made BioWare my favourite game maker. While I understand their need to grow and expand, on an intellectual level, I am thoroughly disheartened at this turn of events.

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Re: Op Ed
Jul 12, 2010, 20:14
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Re: Op Ed Jul 12, 2010, 20:14
Jul 12, 2010, 20:14
 
Suddenly_Dead wrote on Jul 12, 2010, 02:55:
Fion wrote on Jul 11, 2010, 20:38:
ME felt like I was just watching it.

DA:O felt like a living world.

I didn't feel that way at all. Everything in DA:O was super-genericized so that dialogue and everything would fit with every possible character, and the environments and NPCs were stale. There were a few lines of dialogue that were character-specific, but they were so few that I wouldn't mind losing them in exchange for a stronger primary character.

I also felt that ME 1/2 flowed quite nicely, and had some nice story progression, both qualities being lackluster in DA:O.

Well to each their own. ME2 felt like an interactive movie with limited choice, strategy and variety (though I still thoroughly enjoyed it) were as DA:O was more an open world were I got to create my own character with their own personality and back story and got to make actual choices with actual consequences. Not just 'choice A = Solution 1.0, choice B = solution 1.1' etc.

Not that either game was worse because if how they were created, they are both very different games in the same genre. But I prefered DA:O and it's style and would not like to see it become Fantasy Mass Effect


On the 'having a predefined character didn't hurt PS:T'. No it didn't, but unlike 99% of the games today the Nameless One had depth and character. He was flawed and often was unsure of what he was doing, let alone why.

I do hope bioware actually has the balls to narrate away from 'mr every soldier, 6' 250lb, buzz cut with a deep voice' that populates almost every single game now adays. I could name off 100 different modern game that featured the same exact character with a different face. I hope they make him more like the Nameless One. Flawed and imperfect and deep and emotional.

Unfortunately as soon as I read 'our protaganist is Hawk, who escaped the war in Lothering and went on to become the most important man in the world!' my stomach sank. Yay.. cardboard marine #327 ftl!

I hope I am wrong on that but something tells me we are getting Dragon Effect. I will withhold my judgement until we see more and I do hope I am proved wrong.

This comment was edited on Jul 12, 2010, 20:21.
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